I agree with Air Transports like in CTP and CTP2... but in regards to losing HP or having inaccurate drops...
Each tile in Civ is about 100 miles by 100 miles, how far off can a drop be? It's not going to be more than 10 miles off, so the inaccurate dropping idea is pretty much dead.
Losing HP...If the HP system were realistic you could have some type of penalty. A realistic HP system would be HP based upon the amount of people and supplies in an army. Armies need constant a supply of food, weapons, and after the invention of gunpowder, ammunition. Tank and other automobile based units need gasoline. I'd like to see a supply system put in, that would automatically penalize the player for not supplying his paratroopers.
Each tile in Civ is about 100 miles by 100 miles, how far off can a drop be? It's not going to be more than 10 miles off, so the inaccurate dropping idea is pretty much dead.
Losing HP...If the HP system were realistic you could have some type of penalty. A realistic HP system would be HP based upon the amount of people and supplies in an army. Armies need constant a supply of food, weapons, and after the invention of gunpowder, ammunition. Tank and other automobile based units need gasoline. I'd like to see a supply system put in, that would automatically penalize the player for not supplying his paratroopers.
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