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  • #16
    I agree with Air Transports like in CTP and CTP2... but in regards to losing HP or having inaccurate drops...

    Each tile in Civ is about 100 miles by 100 miles, how far off can a drop be? It's not going to be more than 10 miles off, so the inaccurate dropping idea is pretty much dead.

    Losing HP...If the HP system were realistic you could have some type of penalty. A realistic HP system would be HP based upon the amount of people and supplies in an army. Armies need constant a supply of food, weapons, and after the invention of gunpowder, ammunition. Tank and other automobile based units need gasoline. I'd like to see a supply system put in, that would automatically penalize the player for not supplying his paratroopers.
    To us, it is the BEAST.

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    • #17
      Paras are designed and trained to be cut off from the front lines, alone, and outnumbered. They excel when they are in groups of 4 or 5. If there was any sort of supply situation in civIII, then paras would have to be excluded.
      "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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      • #18
        You really don't know much more about Paratroopers than what you probably saw in "Saving Private Ryan", Lawrence. My Grandfather was a paratrooper in WWII, and I've learned a lot of first hand information from him.

        Paratroopers in WWII were supposed to get behind enemy lines and wreak havoc behind the enemy while friendly troops advanced. Paratroopers are not a self-sufficient unit behind enemy lines. They usually were thrown back into circulation when meeting up with other regiments. They were NOT supposed to assault further into enemy territory. They basically supported advancing infantry regiments. No more.

        In Vietnam, my Uncle was a Commando. Some regiments were parachuted behind "hot" areas and created a sort of crossfire. They would then advance on a Viet Cong bunker or village, meeting up with advancing troops.

        Paratroopers would be no match for a city with artillery bunkers. They were never used as a primary assault unit, only as support.
        To us, it is the BEAST.

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        • #19
          SoulAssassin

          This section deals with Paras in ww2

          I've never seen Saving Private Ryan. Furthermore, I never said that they were supposed to be the primary assualt weapon, nor did i ever say that they were supposed to assault further into enemy territory. Thats why i made them a realitivly weak unit (5-4) or (5-5)To be dropped alone into the middle of enemy territory requires that you have some sort of self-sufficency. How are you supposed to get supply drops to paras when most of the time, Colonels, Majors, even Captains of the regiments didn't know where the rest of their forces were. Further more, you say that Paras were there for supporting advancing colomuns of friendly troops. Explain how you can support a regiment from in front of them. Its the other way around. Paras are dropped in to hold a vital crossroad, bridge, or whatever for a number of hours. Then the armored divisions were supposed to link up with them.

          I do not want to talk about paras in the Vietnam war because (a) I don't know a thing, and (b) i wouldnt know if you were lying to me or not
          "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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          • #20
            Sorry, I must have misunderstood your posts.

            But para's aren't designed to be self sufficient. In WWII they aren't given more than two day's rations. Typically, they weren't out of contact for more than 3 or 4 days.

            BTW, I don't need to lie to you... I just think that sharing what I know about history would be helpful as I wouldn't want Firaxis to listen to people who don't know jack. And I'm not referring to you.
            To us, it is the BEAST.

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            • #21
              Well, it looks like we agree on the majority of the ideas posted here... except for that dradded supply situation!

              If Firxais implements the supply system, then maybe Paras could survive for 2 turns without supplies. After that, they start losing HP.
              "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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              • #22
                That sounds reasonable.
                To us, it is the BEAST.

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                • #23
                  Paratroopers are indeed a welcome weapon, and as long as they're located in friendly territory or in a city, I think there should be no lack of supply penalty.
                  Mother ****ing goddamn ass chewing, **** sucking son of a *****

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                  • #24
                    OMFG you never saw Saving Private Ryan, Lawrence? WTF is wrong with you??!!! It's the best WWII film to date... Pearl Harbor might be better, I'll see that on Friday...
                    To us, it is the BEAST.

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                    • #25
                      On Friday, im doing a ww2 moive marathon. First, Pearl Harbor, the saving Private Ryan, then The Longest Day, and then that movie about the 101st in the Bastogne egg.

                      Heres a summary of what we came up with for Paras.
                      • They can be bombarded and sudject to any attack which other units would otherwise be to.
                      • Paradrop range increase in increments from 10 (which ever tech you first get them with) to 20 (Jet propulsion)
                      • If theres a supply system in use, Paras can go 2 turns without supplies before they lose a portion of their HPs. Something like the Helicopter thing.
                      • Paras can build weak fortresses (+25%)
                      • They should be reasonably strong (5-5) and can be dropped in groups (like a stack)
                      • There shouldnt be any sort of 'c-5' or 'c-130' transport plane. It should just be simplified to select and click. In civ2, there was always a chance of interncepting your airlift if a fighter was nearby.
                      "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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                      • #26
                        Rumor on Pearl Harbor is that the attack action sequences are sweet but the movie sucks like a dutch hooker.
                        Mother ****ing goddamn ass chewing, **** sucking son of a *****

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                        • #27
                          Well, they spiffed it up with lost of computer generation, thats for sure. Anyhow, isnt the whole movie an attack sequence?
                          "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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                          • #28
                            What if... to counterbalance the power of paras (which in Canadian means nothing at all) sentried troops in adjacent squares automatically get a free attack?
                            While most paratroopers are elete crack troops, you have to remember that last year, Italian paratroopers invaded Sweden on the way to NATO exersizes.
                            There's nothing wrong with the dream, my friend, the problem lies with the dreamer.

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                            • #29
                              Well then maybe in civ2, the Romans shouldnt get paras
                              "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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                              • #30
                                Originally posted by Lawrence of Arabia
                                Well then maybe in civ2, the Romans shouldnt get paras
                                And the Romans should automatically lose all battles with the Ethiopian minor tribe/barbarians unless they get military support from someone else.

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