I want Paratroopers in CivIII, They added a whole new dimension to the game.
Something that firaxis should add is the communication, organization, and tactics to the paras. When you first invent then, dropping them makes them lose 1/2 of their HP because lots of times they were scattered across half the contient, and many times they're parachutes didnt deploy. (see D-Day, and Operation Marketgarden, and the Invasion of Crete) With the invention of Jet Propultion, the paras should then lose 1/4 of their HP. Finally, with the advacne of Combined Tactics, your paras would not lose any HPs. When you first get them, paras should have a range of 10. With the advent of Jet Propulsion, this should be increased to 20.
One more thing. Paras should be resonably strong (lets say 5/5, or 5/4) and shouldnt be too expensive. When in covered terrain, they cannot be subject to bombardment of any sort, and can lie hidden from anything except all types of infantry.
Tell me if this unit is too powerful.
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Goooooooooooood Morning Vietnam!
- It was more complicated to defend your cities and infrastructure when you if you had a city within 10 spaces, you could drop in a few paras and cut the rail/road link. This would be especially usefull to get the players defend outside their cities. If a para lands on a vital silk road and cuts it, your whole civ could go into disorder.
- You could build para armies and drop the lot somewhere. A horde of paras dropping near one of your interior cities which is not defended can wreak havoc on your civ.
- Increases the amount of different playing styles that exist. (eg. Send in lots of paras and cut all of the roads between the cities, then do an amphibious invasion.
- Paras should be able to do a few 'engineer' type things. They should be able to build a weaker type of fortress (+25%)
Something that firaxis should add is the communication, organization, and tactics to the paras. When you first invent then, dropping them makes them lose 1/2 of their HP because lots of times they were scattered across half the contient, and many times they're parachutes didnt deploy. (see D-Day, and Operation Marketgarden, and the Invasion of Crete) With the invention of Jet Propultion, the paras should then lose 1/4 of their HP. Finally, with the advacne of Combined Tactics, your paras would not lose any HPs. When you first get them, paras should have a range of 10. With the advent of Jet Propulsion, this should be increased to 20.
One more thing. Paras should be resonably strong (lets say 5/5, or 5/4) and shouldnt be too expensive. When in covered terrain, they cannot be subject to bombardment of any sort, and can lie hidden from anything except all types of infantry.
Tell me if this unit is too powerful.
------------------
Goooooooooooood Morning Vietnam!
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