Maybe instead of balancing the other civs, you could remove a trait or starting techs from the civs with additional units, and not allow the new units to give a golden age either.
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Is there any reason a civ couldn't have more than one UU?
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In my opinion, you can give many UUs to each civ, probably make all units unique... But that would be a hard task... (Under this suggestion, all units in each civ would be name differently and have different stats, but, possibly, the same image. For example, US stealth fighter would be F-117, stealth bomber - B-2, bomber - B-29, modern armour - M-1 Abrams, Tank - Sherman, etc. While Russia would have MiGs, T-29 tanks, and their infantry would be cheaper and weaker and called "conscripts". Britain would have Spitfires, Tornadoes, Scorpion tanks, France would have Mirage fighters, etc. Of course many other civs, which were not so powerful at a time, could use other countries technology (for example, XX age jet Indian air force would be made of Mirage fighters, just like French, as it is in reality) or mixed technology (for example, Spanish used German military tech before WW2 and US tech later; Germany in late XX age used it's own tanks but US planes). All civilizations at start would have only axemen :-) .However, such mod would be very interesting but hard to create, since certain civs (like USA) would have no representations in certain ages. Anyway, here I tried to list representations of civs in different times (sometimes they aren't very real actually, but it is the only way we can make it)...
Bysantine Empire - Ottoman Empire - Turkey
Arab Caliphate - Saudi Arabia
Spanish duchies - Spain
Russia - Soviet Union - Russia
China - People's Republic of China
Prussia - Germany - West Germany - Germany
Franks - France
Greek "polies" - Greece
Roman Empire - Western Roman Empire - Italian Kingdoms - Italy
Babylon - Iraq
Egypt (always so)
Persia - Iran
Dehli Sultanate - India
Japan (always so)
Mongol Empire - Great Khan's Lands - Mongolia
Vikings - Sweden - Norway/Sweden - Sweden
Carthage - Tunisia
Aztec Empire - Mexico
Zululand - South African Union - South African Republic
Korea - South Korea
England - United Kingdom
Celts - Ireland
Iroquis - Canada (probably the most doubtful, but since USA is another civ...)
USA - at start using the same tech as Iroquis, later changing to it's own (Industrial - Modern ages)
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Originally posted by notyoueither
I've been in about 50 MP games through the ancient era. The number of times the Expantionist civ(s) get free settlers and / or large numbers of techs from huts vastly out number the times they do not. Usually they get both.
Of course, then they could have cows too. Or they could set up a settler pump.
seconded ; just take a look at the americans , ... take a look at the starting place they get , .....
as for UU , there are civs that could have two or even three UU's , ..... try the editor and see , its all a matter of balance , .....
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