Regarding colonies' being upgraded to actual cities: while it might make some historical sense, I believe it wouldn't play too well. After all, you place colonies on top of a certain special resource you want to have access to; if you had the possibility of the colony later growing into a city, you would also have to consider whether the location of the colony is ideal for a city with its 21-square-radius. You might establish colonies in very haphazard patterns, close to each other etc., according to the squares which have special resources, so they would make horrible city locations.
If you really want to have a city just on that special resource tile your colony is on, you can always send a settler and found a city there - colonies themselves growing might indeed contribute to ICS and result in cities in poor locations, although even that might be historically accurate
I believe that colonies already only give you access to special resources, and standard resources are harvested the same way as ever: by assigning your people to city tiles. Although it might be possible that the production of the square the colony is on is added to the production of the home city of the worker that founded the colony (the way SMAC's Supply Crawlers do, if I recall correctly), if that were the case, then colonies' disappearing as your borders expand to them absolutely would not make sense, as it would cause you to lose some production!
If you really want to have a city just on that special resource tile your colony is on, you can always send a settler and found a city there - colonies themselves growing might indeed contribute to ICS and result in cities in poor locations, although even that might be historically accurate
quote: Anyway the possibility of colony-abuse still exist, I guess. Perhaps they should are tweak it so they only can harvest special resources - not standard resources. |
I believe that colonies already only give you access to special resources, and standard resources are harvested the same way as ever: by assigning your people to city tiles. Although it might be possible that the production of the square the colony is on is added to the production of the home city of the worker that founded the colony (the way SMAC's Supply Crawlers do, if I recall correctly), if that were the case, then colonies' disappearing as your borders expand to them absolutely would not make sense, as it would cause you to lose some production!
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