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  • #76
    one question, one it-would-be-cool-if...

    question: What happens if your city swallows up the colony like rome did to the iron colony, and then something happens like sabatoge or nuclear weapons or famine or whatever, and the city borders become smaller. Is the colony lost? it doesnt seem like it should be

    it would be cool if you could kick out natives, and then the natives go to the leader of the civilization they originally belonged to and ask to be let settle in one of their cities. For instance, in the middle ages england kicked out all of the jews in london, and all those jews ended up settling in spain. or a more modern example, israel

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    • #77
      quote:

      Originally posted by Grumbold on 05-11-2001 06:15 PM
      If cities are going to have that huge fixed wall size, please fill the inside with tightly packed hovels until the improvement buildings displace them. It looks more like a lightly populated scout camp with all that green space inside the walls than a bustling hive of commerce


      I agree: There should be some empty spaces (greens, market squares, etc.), but if the city was big enough to have the wall enclose that large an area, it should be a lot 'fuller' inside.

      But everything I read in the Firaxis site update is VERY encouraging - and I especially liked the 'mini-slideshow' illustrating how the resources system will work. You're doing a great job, Firaxis - keep it up!
      Ilkuul

      Every time you win, remember: "The first shall be last".
      Every time you lose, remember: "The last shall be first".

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      • #78
        quote:

        Originally posted by Theben on 05-13-2001 04:13 AM
        I keep forgetting I have questions for Firaxis:

        1) Can the colony be upgraded to a city? Can it grow into one (I know, already asked)? Will placing a settler (likely) or another worker (maybe) upgrade it?

        2) Can colonies generate borders? What about fortresses? Are there different levels or types of fortresses?

        3) You mentioned that borders are separate from "workable tiles", but does terrain have to be within your city's border in order to work it?

        4) What does that peace flag represent? Is it an on-screen indicator of a city in We Love the...Day? Will it only turn on when the city is celebrating or will it (or something else) appear when current indicators (growth, etc) will cause the city to celebrate the following turn? Is there one for civil disturbance?

        5) With all the possible luxury resources, it seems that keeping a city happy should be easy. Cn you hint to what are some of the balancing factors?

        6) I assume that there is a "patrol" or "guard" command for units. Will it be possible to assign a unit to "patrol" along an entire given trade route (i.e., be the "escort", either overseas or within the your borders on land)?

        Any & all answers greatly appreciated!


        This what I know to help answer your questions!!!

        1) The answer is no, a colony can't be upgraded to a city. It is a colony forever until it get engulfed by the city borders.

        2) Colonies can't generate borders, they are just a colony so there is no culture in that colony at all. Fortresses can't generate borders either, they are just there to have fortified units!

        3) Yes, the terrain needs to be in your cities borders to work it, otherwise you would have to build a colony to trade or use that resource.

        4) All that Firaxis mentioned was that that was programmer art, and that they would explain the meaning of it at a later time.

        5) Again, Firaxis will go in depth with that at a later time, but they did say that the more of that luxury that you have the happier your city will be. It will also influence your culure that will help expand your borders!

        6) I don't think that they ever said anything about that, but I think that that would be cool if you could do that! We will just have to wait!

        I have a question though leading off number 6, is if you can see the luxuries or resources move over the trade routes to there destination, just like in CTP. I am just curious if that would happen.

        Otherwise, I hope that I answered some of your questions!!! Firaxis mentioned this information over the whole forum, I just gathered this from all of those places!!!
        "What is the Matrix?" -Neo
        "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

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        • #79
          Sorry about the long reply, but at least it answers the questions asked!!!
          "What is the Matrix?" -Neo
          "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

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          • #80
            As a side-issue to this borders business, I'm wondering about the unhappiness caused by soldiers away from home. Can someone confirm that as long as your units are anywhere within the culture borders, they won't cause unhappiness?

            "If you post something often enough, people will start to read it"
            Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
            Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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            • #81
              It seems to me that if the unit is in your own borders, than the unhappiness will be less than if it out of your borders!!!
              "What is the Matrix?" -Neo
              "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

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              • #82
                It seems to me that if the unit is in your own borders, than the unhappiness will be less than if it out of your borders!!!
                "What is the Matrix?" -Neo
                "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

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                • #83
                  quote:

                  Originally posted by El hidalgo on 05-12-2001 12:19 PM

                  Lastly, about foreign nationals living in your city. Their revolting or not should not depend only on culture, but on military might and perhaps other factors as well. Think of Genghis Khan -- he'd slaughter everyone in a conquered if they dared disobey (till Mongol military might started to collapse). Perhaps you should have the option of killing all natives in a city, though this would penalize your culture rating and the other civs'





                  Well the Mongols fared much better in places with low cultural identity (like Russia at the time) than they did in China though, didn't they?

                  quote:



                  You know, one of the best things in the shot was the iron that popped up when you discoved iron working. This will be cooler than I first imagined. Think, what you think is a worthless city, suddenly becomes the most powerful city in the world after oil is discovered there.



                  I loved getting that image with any tech back in the good ol' Civ1 days, but then again, hearing that Greek tune over and over again could get to be annoying. (interesting note- waaaay back in civ1, I used to play the Greeks because I thought they got a military advantage over the other civs. Geez, thinking about unique civs so early, what WAS qrong with me?!)

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                  • #84
                    quote:

                    Originally posted by java4me on 05-13-2001 05:42 PM
                    3) Yes, the terrain needs to be in your cities borders to work it, otherwise you would have to build a colony to trade or use that resource.



                    The way I interpreted Firaxis, you can work any tile in your city radius, which is the same 21-square-area as in Civ II, regardless of the size of your borders. Gaining access to specific resources, however, which are separate from food/shield/trade production, requires that the resource fall
                    within your borders (or a colony is built on the square of the resource) and is connected with a road to the cities where you want the resource to be used.

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                    • #85
                      quote:

                      Originally posted by Jarouik on 05-14-2001 04:02 AM
                      The way I interpreted Firaxis, you can work any tile in your city radius, which is the same 21-square-area as in Civ II, regardless of the size of your borders.


                      We have been told earlier that the city radius is also expanding, but not as far as borders. That means that 21-squares is what you start with but you can get more later.

                      The thing I liked the most about the uppdate is all the ressource stuff. I love that u can't see all resources in the beginning. Maybe that will stop me from restarting all the time to get a good starting location becouse I never know what will pop up later

                      Nice to see the FIRIFAX team being active here, to bad the avoid all questions that havn't been discussed on their official homepage

                      ------------------
                      aCa (a Civilization addict)
                      aCa (a Civilization addict)

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                      • #86
                        Did anyone notice the "Hut" or "Native village" to the west of the Romans and to the south of the Germans in the screenshots on Firxis site?
                        It is after all a Warrior kind of unit on the tile....could this mean a "Minor Civ" or simply the Barbarians?

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                        • #87
                          The game seems to be coming along quite nicely.

                          In a since you have two borders one for the city workers and another for your civ/territory. I am somewhat confused on this.

                          Questions

                          1. Does city pop size affect your culture rating?
                          2. Awhile back it was said that the age of the culture improvement affected your borders as well. How old would say a temple have to be to generate more culture value.


                          I would like to see what tiles the city workers are working from the main map view. I do not want to open up the domestic advisor or city view screen to find this out.

                          Keep up the great work

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                          • #88
                            quote:

                            Originally posted by Rollo_CH on 05-14-2001 06:45 AM
                            Did anyone notice the "Hut" or "Native village" to the west of the Romans and to the south of the Germans in the screenshots on Firxis site?
                            It is after all a Warrior kind of unit on the tile....could this mean a "Minor Civ" or simply the Barbarians?


                            Nice catch, I hadn't seen that. It does look like a barbarian town, the architecture is different from a Pop1 city and colony in the same screenshot. It is a barbarian town!!! About whether its a minor nation can't be determined, though it looks like a barbarian unit is walking out of it. It could be a warrior, but I can't tell as its rotated whether its the same or a different unit.

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                            • #89
                              quote:

                              Originally posted by aCa on 05-14-2001 04:59 AM
                              We have been told earlier that the city radius is also expanding, but not as far as borders. That means that 21-squares is what you start with but you can get more later.



                              I did not recall reading anything said by Firaxis about the city radius actually expanding. You are right that Dan Magaha does, however, say in his recent post that "The way it currently stands, your borders are seperate from your "workable city tiles". The number of city tiles you can work does increase as your city grows, but it doesn't expand nearly as far as your city borders do."

                              I had thought he just meant that you can have more workers assigned within the city radius as the population increases, as it is in Civ 2, but it really could mean that the city radius expands as well - I just thought that he would have put it more clearly if they actually had the city radius expand.

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                              • #90
                                I've been thinking along the same lines. I believe that only the borders change, the basic city radius doesn't. What the borders allow though is your city-radius production to be unimpacted (unless at war) by an enemy civ. Such that if an enemy is on a special resource tile with a road within a city-radius, but outside your borders (low culture) you can't use that special resource, or harvest the territory. And you cannot make a diplomatic complaint because the unit is on unclaimed land, that is until your culture expands your borders

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