It was a great update to the site, the photos are great and the reasource layout looks great!!!
Anyways, keep up the great work Firaxis!!!
Anyways, keep up the great work Firaxis!!!
If not religion, then at least bit more formed enemy cultures - for instance, allow me to decide if my state tolerates their existence or tries to actively throw them our.| quote: Originally posted by Stefu on 05-12-2001 03:24 AM One quibble. One thing I never liked in CtP was that there wasn't enough "buildable land". To me, "buildable land" is something you plop your cities in, and it means grassland, in emergency plains are also fine. Looking at screenshots, I'm beginning to wonder if land type allocation is more like in CtP, which I didn't like, than in Civ2, which I liked. Will there be huge swatches of grassland for me to colonize? |
| quote: Originally posted by Nikolai on 05-12-2001 05:27 AM But one thing I would like to know: Will the colonies be able to grow till they are a new city, or will we have to build a city with a settler or wait till the borders grow? If the colony is far away, it would be difficult, if not say impossible to just wait till the border is huge enough! |
| quote: Now that we have iron, we can build fearsome Roman Legions, which are the special unit of the Romans. |
The romans didn't had good legions because some God has said that all who will be called Romans will get good legions BUT they have good legions because they spend much in military, train there troops very well, know a lot about tactics,...

| quote: Originally posted by BeBro on 05-12-2001 06:56 AM The ressource ideas are very good (especially that the player has to defend its ressources/colonies), gfx are fine, and I see no problem with unique civs/units. |

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