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  • #16
    I wonder though whether the amount of resources you have access to matter or whether access to one resource is as good as access to 10 such resources.

    In other words, if you have access to 10 iron, will you be able to create more legions or create them faster than if you had access to only 1 iron mine???

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    • #17
      The first appearances of unique civs are beginning to make an appearance (maybe). The Greeks and Romans in the screen shots have cities of the clasical architecture motiff on the map while the Germans have huts that look like stones. I cannot tell whether militiary units are different other color.

      Also, Hoplites are a new unit that appear to be in the game. Athens is building a Hoplite. According to the map which I think does a great job of telling what cities are building what, it will complete it in what appears to be 16 turns. Now whether this an unique unit - time will tell.
      About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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      • #18
        Dan: Nothing happens when I click the links on the slide show. Is the highlighting (or whatever) a (gasp!) IE-only feature?
        Världsstad - Dom lokala genrenas vän
        Mick102, 102,3 Umeå, Måndagar 20-21

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        • #19
          quote:

          Originally posted by Snapcase on 05-11-2001 07:02 PM
          Dan: Nothing happens when I click the links on the slide show. Is the highlighting (or whatever) a (gasp!) IE-only feature?


          Just to check for you I quickly downloaded Netscape 6.0 and yes it does appear to be a IE only feature. If I get some time tonight I'll see if I can get some screen captures to allow all you Netscape people a chance to see what Firaxis has in store.

          About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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          • #20
            oooh.. ah.. oh umm it looks pretty good tell chao im sorry about the monkey thingy... lol..
            [This message has been edited by ancient (edited May 11, 2001).]

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            • #21
              quote:

              Originally posted by SerapisIV on 05-11-2001 06:15 PM
              Dan, what the heck is the psychodelic peace flag in the city window of the last resource tutorial screenshot?

              Thanks for the update by the way


              Programmer art, baby!

              -MB

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              • #22
                quote:

                Originally posted by tniem on 05-11-2001 07:12 PM
                Just to check for you I quickly downloaded Netscape 6.0 and yes it does appear to be a IE only feature. If I get some time tonight I'll see if I can get some screen captures to allow all you Netscape people a chance to see what Firaxis has in store.




                As promised, here you go. Not the highest quality due to size of file shrinking coming from a screen capture. But anyway...

                Screen 1
                Screen 2
                Screen 3
                Screen 4
                Screen 5
                Screen 6
                Screen 7
                Screen 8


                Hope this helps, and as thanks why don't you swing by my website, http://www.timfryreport.com .

                [This message has been edited by tniem (edited May 11, 2001).]
                About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

                Comment


                • #23
                  quote:

                  Originally posted by SerapisIV on 05-11-2001 06:15 PM
                  Dan, what the heck is the psychodelic peace flag in the city window of the last resource tutorial screenshot?

                  Thanks for the update by the way


                  My guess, a "we love the king day."

                  About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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                  • #24
                    I am very impressed - the game is looking excellent, so keep up the good work Firaxis.

                    I wonder about whether luxuries/resources are stackable with one another (ie. if you have two units of silk your people are happier than with one). I guess so, as you can see several resources/luxuries of the same type in one area.

                    Anyway, a job well done, Firaxis.
                    Rome rules

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                    • #25
                      ummm... the gfx aint all dat horrorshow, droogie... lack resolution... gimme fractals... not fuzz... im just playin civ cuz i love the ole ultraviolence... bita war and revolution... the Bog essence of our collective dream...

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                      • #26
                        Below Firaxis-answer really feels reassuring:

                        "Alexander,

                        Have no fear! You will indeed be able to decide which tiles within your city border your citizens "work"."


                        Great!! My only follow-up question is: Will I also be able to see what each tile actually contributes with, just as one could do in that clickable Civ-2/SMAC city-area view? I noticed there was no Civ/SMAC-style tile-output icons. Where are they?

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                        • #27
                          All I can say is *wow*. There is some really great stuff in this update.

                          For the next time it would be great to hear more talk about Minor Civs, and some more information about the number of civs in a game. Also, it would be really super to hear more about Nuclear Weapons: What kind of defenses are available against them, will instant retaliation be possible, how will it work ... etc.

                          ----To Dan Magaha FIRAXIS: The Following Contents of This Post Are Irrelevent To Game Development, Please Do Not Waste Time Reading----

                          “Resources and luxuries outside of your borders can be made available by building a colony. Trade networks can also cross air and water via airports and harbors.”

                          This is fantastic!! I love the concept of colonies, nice implementation, very realistic, and of course, very fun! I very much like the concept of trade routes by air, also incredibly realistic and something I always dreamed about!

                          I know most you guys hate annoying graphics, but I think it would be cool if you could see the cargo planes taking off and flying to other cities (I.E. like SC3K), and boats making trade runs with appropriate graphics to whichever age you are in. I know, I know . . . Civ isn’t about graphics, but I can dream if I want too.

                          “Foreign nationals will reside in captured cities and may choose to resist your rule, or throw your city into revolt.”

                          Foreign Nationals? Great stuff ... great stuff! You really gotta keep an eye on them though, they’ll slip away from you the first chance they get.

                          “You'll be pleased to know that the "city view" is back, and will indeed reflect the current state of your city, from wonders to city improvements. You'll even be able to see differences in your city between major eras of the game. Finally, each civilization is reflected in the architecture of buildings within your city. Culture type and era (along with city size) will also determine how your city appears on the main map screen.”

                          Did you see the way cool city screen view? Look at the graphics, look at how they improved the forest and resolution. See guys? Not to be rude or anything, but IMHO you had no basis for complaining about how the city view screen looked. Great stuff Firaxis!! You still need have a little more work to on the map screen though.

                          Timeline

                          [This message has been edited by Timeline (edited May 11, 2001).]
                          [This message has been edited by Timeline (edited May 12, 2001).]

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                          • #28
                            The graphics seem to be coming along nicely, yet i hope certain tiles continue to improve. Some tiles look like little more than blotches from a drunk's paintbrush! I'm guessing that they're trees, but they look like rejects from an Civ2 beta! Okay, so the paintbrush look fit's in with the Tower of Babel rule, but if one has t oguess that they're trees, then something is wrong.

                            That said, i must say that the rivers are fantastic, while the pine forests are a nice touch too It's also good that Civ3 is avoiding the "total beach" look of CTP, which was ridiculous. The Civ3 coasts look generic in that they're too macro to define beaches or rocks or cliffs. This is fine, although i would think that a nice touch would be to include a mixture of beaches and rocky headlands. Hill tiles on coasts should be reflected by cliffs, while mountains could be defined by a sharp drop into the sea with little or no shallows. Of course, they are no more than eye candy, but only serve to enhance the feel of the game.

                            Okay, so the game isn't finished, and neither are the graphics, but this is constructive criticism, so a couple of suggestions couldn't hurt

                            Bring on civ3!

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                            • #29
                              Very, Very Nice. makes me drool again...

                              the resource thing was good, it worked for me using Netscape Communicator 4.5

                              So I guess a worker can build a colony, just to work that one resource...
                              so the colony disappears once the resource comes within your borders. do you get your worker back?

                              The one thing that I was hoping for during those munte-and-a-half long slide loads. waiting, waiting, will they do it? DANG! Didn't happen. I was hoping they'd finish the Pyramids and see it on the map. Either they didn't finish them, or wonders don't appear on the main map. Dang...
                              Any man can be a Father, but it takes someone special to be a BEAST

                              I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                              ...but Father Beast beat me to it! - Randomturn

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                              • #30
                                I am very pleased to see that more emphasis is being placed on economic/infrastructure details.

                                By the way, I got a real kick out of the city view screenshot. The pyramid appears to have more brick and mortar than the entire city! LOL!

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