In Civ2, the howitzer unit is the most powerful unit. Ignoring city walls, it basically would win every battle, most times defeating two units per turn. (Howitzers have two MPs)
As a consequence, many Civ players, including myself, simply use the following strategy:
1. Build up production capacity (Factories, Hoover Dam, Mfg Plant, Offshore Platforms, Railroads, Mines, etc.)
2. Mass produce as many howitzers as possible and mass howitzers for attack.
3. Attack with a hundred howitzers at once and overwhelm enemy before they can even counterattack.
What new concepts and features (especially those already announced) would prevent IHS from working in Civ3?
[This message has been edited by polymths (edited May 15, 2001).]
As a consequence, many Civ players, including myself, simply use the following strategy:
1. Build up production capacity (Factories, Hoover Dam, Mfg Plant, Offshore Platforms, Railroads, Mines, etc.)
2. Mass produce as many howitzers as possible and mass howitzers for attack.
3. Attack with a hundred howitzers at once and overwhelm enemy before they can even counterattack.
What new concepts and features (especially those already announced) would prevent IHS from working in Civ3?
[This message has been edited by polymths (edited May 15, 2001).]
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