NO!
Let's boycott Civ 3 unless this is changed!
Let's boycott Civ 3 unless this is changed!
quote: Originally posted by The diplomat on 04-28-2001 10:23 PM I am sorry folks but I still don't get it: why is more civs better? |
quote: if the game is fun, challenging, addictive, complex, realistic with 7 civs, isn't that good enough? |
quote: I also think we need to think about the fact that the game will have unique civs. So, Firaxis needs to play balance each civ and make sure that they are well balanced against each other in the game. The more civs in the game at once, the harder it will be to play balance them all. Already, people complained that the 7 factions in SMAX were unbalanced. I am sure that Firaxis is sticking with the safe number of 7 civs so that they can make sure that all the factions are well balanced in terms of gameplay. They don't want a civ that is overpowered or underpowered. |
quote: If the game is fun and challenging with 7, why have more? |
quote: Originally posted by DarthVeda on 04-29-2001 01:37 AM Another point that these million-civ advocators fail to note is that the Firaxis programmers would have to create personalities, animations, and pics for more civs (stuffing a CD fuller than it already is). |
quote: Originally posted by Chronus on 04-29-2001 12:56 AM By the way, MarkG, I don't mean to sound like a broken record but . . . . . . your poll is skewed! It automatically assumes additional civs are wanted. I want to vote for "7 civs is enough" (just out of spite). The "No opinion" option DOES NOT reflect what I want. ;-) |
quote: Civ3: How many civs in a game? --------------------------- 8 22 / 8% 16 64 / 25% 24 28 / 11% 32 50 / 19% 64 14 / 5% More than 64! 74 / 29% |
quote: Originally posted by jdlessl on 04-28-2001 10:52 PM To deny extra playability [by adding more civs] for all time is just nasty. |
quote: If they thought they could increase the number of civs to make it a better game, they would. They know it inside out, and know perfectly well what it would do the the AI, minimum specs etc... They've no doubt play-tested with more and decided it wasn't worth the hit. I would be highly surprised if there isn't an option in the text files to tweak it yourself. I can't believe there's so many people on here who think they know more about what Civ 3 can do than the developers themselves. (No disrespect to those who ran their copy of Civ 2 to the ground.) |
quote: Originally posted by DarthVeda on 04-29-2001 01:37 AM Another point that these million-civ advocators fail to note is that the Firaxis programmers would have to create personalities, animations, and pics for more civs (stuffing a CD fuller than it already is). |
quote: Originally posted by Kull on 04-29-2001 05:52 AM As a scenario designer, I'm left with the faint hope that the alleged minor civs will somehow resolve the problem. Yes, Darth, we've found plenty of ways to "finagle" the issue. When all else fails, the tried and true "minor powers" can always be used. But wouldn't it be nice to play a WWII scenario in which an attack on Thailand doesn't automatically put me at war with Switzerland and most of South America? Is that REALLY too much to ask for? [This message has been edited by Kull (edited April 29, 2001).] |
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