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  • #16
    You're right, Inkuul.
    You should have some limited diplomatic contact with the "barbarians", of which one of the most advanced diplomatic features would be to bribe them to leave your area or pay them to attack an other civ.

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    • #17
      Yes, minor civs could certainly help, but I am very sceptical about their inclusion. I think that the new barbarian model where barbarians have cities is what they mean by minor civs and that certainly isn't enough to offset the disadvantage of only being allowed 7 civilizations per game.

      Please, Firaxis, if you don't change your mind, at least make the limit editable in text files and alow the limit to be blown up to 15 civilizations through text file tweaking!
      Rome rules

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      • #18
        quote:

        Originally posted by Roman on 04-27-2001 05:16 PM
        I think that the new barbarian model where barbarians have cities is what they mean by minor civs...


        I certainly hope not! It's obviously far from definite at this stage, and I can understand your cautiousness, Roman, but the talk of minor civs taken in conjunction with the statement that revolts and secessions will occur, leads me at least to hope that when cities revolt they will be able to become a new minor civ, opening up all sorts of possibilities for diplomacy, reprisals, etc. etc. However the quoted statement in Snapcase's thread about the PCG article that cities can "revolt and rejoin their former civ." is a little discouraging, as it might mean that's the only option: i.e. no minor civs...

        As always, we'll have to wait and see!
        Ilkuul

        Every time you win, remember: "The first shall be last".
        Every time you lose, remember: "The last shall be first".

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        • #19
          quote:

          Originally posted by The diplomat on 04-27-2001 02:16 PM
          you have to look at how the number of civs in a game will affect the AI and the computer requirements. I am sure that Firaxis would have increased the max civs if they could have but I don't think it is possible.
          The burden on the AI would be too much!
          i'm sorry, but this argument is geting ridicullous. we are talking about a game that will be released in 2002, not 1996!

          so please, explain me: forget 32. forget 16. not even 12? 10? 8??
          can we get one (1) more civ in the game 10 years after civ1???

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          • #20
            Exactly, MarkG!

            Whilst I understand that the processing requirements increase almost exponentially with each civilization added, so does computer power. Therefore, this reason for not including more than 7 civilizations per game is pathetic. Moreover, nobody is forcing anyone to play with more than 7 civs anyway, so people who don't want to wait for the computer to make its turn can simply play with fewer civs.

            I am still hoping for this limit to be rectified by the possibility of editing the text files, but I by no means certain Firaxis will allow this.

            To someone from Firaxis - Is it going to be possible to modify the text files to allow more than 7 civilizations per game?
            Rome rules

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            • #21
              quote:

              so please, explain me: forget 32. forget 16. not even 12? 10? 8??
              can we get one (1) more civ in the game 10 years after civ1???


              I SECOND THAT!!!!
              it is rediculous, i am NOT playing on a 486dx any longer!!!
              damnit, i thought they were listening to us. boy, what i fool i have been!

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              • #22
                The other possibility is that the game will allow you to play with more than 7, it's just that 7 is the total in a standard game.

                Maybe, Firaxis feels that 7 is the perfect number of civs for a standard game. they are looking at the gameplay effects too. Remember that they have a new ressource model where ressources are more bunched together and where they are requirements to build things. if you had 32 civs, then you would have 4 or 5 that have good ressources and everybody else with nothing. So you can't have too many if you want every civ to have fun. Just speculation on my part.



                ------------------
                No permanent enemies, no permanent friends.
                'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                G'Kar - from Babylon 5 episode "Z'ha'dum"

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                • #23
                  quote:

                  Originally posted by The diplomat on 04-27-2001 07:40 PM
                  if you had 32 civs, then you would have 4 or 5 that have good ressources and everybody else with nothing. So you can't have too many if you want every civ to have fun.
                  actually, you want ONE civ to have fun: the player's!
                  if the resources or the map is to small for more civs, then some of them will be conquered sooner or later! it so simple(and fun)....

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                  • #24
                    quote:

                    Originally posted by MarkG on 04-27-2001 06:48 PM
                    Originally posted by The diplomat on 04-27-2001 02:16 PM
                    you have to look at how the number of civs in a game will affect the AI and the computer requirements. I am sure that Firaxis would have increased the max civs if they could have but I don't think it is possible.
                    The burden on the AI would be too much!
                    i'm sorry, but this argument is geting ridicullous. we are talking about a game that will be released in 2002, not 1996!

                    so please, explain me: forget 32. forget 16. not even 12? 10? 8??
                    can we get one (1) more civ in the game 10 years after civ1???
                    I also agree with Mark's point, with todays technology, there should be the option for more "major" civilizations in play. But let's not forget about what roll the "minor" civs will play in the game. Actually, I would like to know what the maximum number of "minor" civs will be. If the minor civs can be up to, say 10-14, then 7 major civs would be enough for a VERY interesting game. Or how about the multiplayer side of the house? What if you can have up to 7 Human (major) civs and still play with 10 AI (minor) civs - that would actually equate to 17 nations in the game!

                    However, what we actually need is more insight into this situation - How about it "Dan from Firaxis"? Or even Jeffrey Morris from Firaxis?


                    [This message has been edited by Wittlich (edited April 27, 2001).]
                    ____________________________
                    "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                    "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                    ____________________________

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                  • #25
                    How is this for a depressing line of reasoning:

                    Fact: SMAC had seven civs.

                    Fact: When asked why the SMAC expansion - which added more civs - didn't allow those to be played in a game with more civs the response was that "seven" was hard-coded into the engine.

                    Fact: Civ-III only allows seven civs.

                    Assumption: After knowing we've wanted more civs for years, if they were going to rebuild the engine for CivIII they probably would have added more civs.

                    Inference: They didn't significantly retool the SMAC engine that governs the interaction of civs and are using it again.

                    Guess: There won't be a marked improvement in the AI because that would require a retooling of the engine and if they did that they would have added more civs.
                    What's so funny 'bout peace, love and understanding?

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                    • #26
                      I have an honest question for all you who want more than 7 civs in the game at once: why is it such a high priority? I am not trying to bash anyone, it is an honest question. I understand those who want it for scenarios. I also understand those who simply want more civs to interact with during the game. But why such a high priority? It seems to me that there are higher priorities, like the trade model, diplomacy model etc... I think that having more civs would be nice but it is more important to focus on the gameplay.
                      Is it really such a tragedy if there are only 7 civs in the game, especially if the rest of the game is really great? From my experience with civ2 and SMAC, 7 civs/factions provides a very satisfying game.
                      Please do not take my question the wrong way. I honestly wonder.

                      ------------------
                      No permanent enemies, no permanent friends.
                      'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                      G'Kar - from Babylon 5 episode "Z'ha'dum"

                      Comment


                      • #27
                        The main reason i want more civs is this, in a regular game 100 turns in and you have 5 civs. When i play ctp2 with 14 civs, 100 turns in i have 8 civs. While more have died, you are still ahead and have more civs. The only prob with ctp2 it takes to long, so by mid game comp turns took a couple minutes. Just depends on ones patience, at least id like the option for more civs.

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                        • #28
                          The Diplomat - Touche' you arn't called the Diplomat for nothing eh? Your post was - how shall I put it - very diplomatic. But you do have a valid question. I'm with you, the 7 civ limit is a minor issue as far as I'm concerned.
                          ____________________________
                          "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                          "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                          ____________________________

                          Comment


                          • #29
                            Why is it that when people like me, Markos, or others suggest or demand a more reasonably higher number of civilizations, the others against it get in an apoloclyptic mood, shouting, "No, no, no!!! The computer technology is still stuck in the 1980's!!!!! You cannot have more than eight civilizations, otherwise your computer will explode!!!!"

                            Ok, I'm exaggerating their counter-arguments, so sue me.

                            Seriously though, as others have pointed out already, we should have a game that takes into consideration the medium ranged computers of today, not the medium ranged computers that existed in 1994.

                            Most people's computers will be able to run today very well with a maximum civilization number of 12 in every game. If anyone from Firaxis is reading in on this, please reconsider this.

                            ------------------
                            "I should like to know if taking this old Declaration of Independence, which declares that all men are equal upon principle, making exceptions to it -- where will it stop? If one man says it does not mean a Negro, why does not another say it does not mean some other man?"
                            -- Abraham Lincoln's quote, and his anti-racist ideals
                            A lot of Republicans are not racist, but a lot of racists are Republican.

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                            • #30
                              quote:

                              Originally posted by The diplomat on 04-27-2001 10:31 PM
                              But why such a high priority? It seems to me that there are higher priorities, like the trade model, diplomacy model etc... I think that having more civs would be nice but it is more important to focus on the gameplay.


                              I'll give you that: In the big scheme of things, number of civs doesn't sound like such a big deal. But ask yourself this. How hard would it be to add two or three civs compared to creating a whole new diplomacy model? I'm no coder, but it seems like all that's necessary is just more of the identical code that applies to the existing seven, plus the additional linkages. We're talking about a game that's been on the drawing board for YEARS and they couldn't set aside a week or two of Level One programmer time for that task? C'mon! That's why so many of are absolutely OUTRAGED by such an obvious omission.

                              Sad as it is to contemplate, I'm afraid that Echinda's line of reasoning sounds all too logical. Why didn't Firaxis add more civs? Because the number "7" is hardcoded into the SMAC game engine, and that's what we're getting for Civ3. I keep praying that somehow this is all a misunderstanding, and the Firaxis reps will shortly appear to set the story straight.....Civ3 will REALLY have room for more civs than a scenario designer could hope for. But just to be on the safe side, I won't hold my breath.
                              To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                              From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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