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  • I suppose impis will arrive early in the game and that the Zulus will get normal tanks, just not Panzers. The graphics are arbitrary and placeholderish, so don't worry.

    I found another screenshot which I thought appeared on the Firaxis website earlier (but obviously didn't). I'm not going to post it because it's just a wireframe render of Queen Elisabeth's head as seen previously.

    Comment


    • FYI for those who live in Florida or wherever else they have Borders bookstores...Borders carries that mag (saw it today) they just don't have the new issue yet. I did go to the back of the issue they had and it said "Next issue: In depth preview of Civ III."

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      • quote:

        Originally posted by jglidewell on 04-27-2001 12:43 PM
        For anyone interested here is the response from PC Gameplay I got for availability in the US,

        'If you live near the Canadian border, you can try Chapters'



        Geez, like it was British North America.

        Always good for us yanks to be reminded how much british influence remains in Canada.

        LOTM

        "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

        Comment


        • quote:

          Originally posted by XMon on 04-28-2001 09:45 PM
          FYI for those who live in Florida or wherever else they have Borders bookstores...Borders carries that mag (saw it today) they just don't have the new issue yet. I did go to the back of the issue they had and it said "Next issue: In depth preview of Civ III."


          Hooray for Borders!

          Us Yanks have hope!


          Captain of Team Apolyton - ISDG 2012

          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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          • quote:

            Originally posted by Harlan on 04-28-2001 04:36 AM
            In some cases, obviously the Civ2 team started with a person they wanted to have a wonder about, and invented a fictious building to go along with it, for instance:



            I think a great way for them to do this would be to build the actual people. Lets say that Shakespeare's theater confers a bonus of making no citizen in the city unhappy, but instead of building the theater you build the Bard himself. Much more realistic and then you can move him around like a unit to different cities. He could be captured or destroyed this way, just like a real person. Capturing could be like defecting, Albert Einstein was German but came to the US and gave us his benefits, same thing.

            I think this would be a great way to handle it. But i think i got in too late and didn't get my idea in The List. Oh well. BUt they are kinda doing this with the General thing. That is really cool.
            Captain of Team Apolyton - ISDG 2012

            When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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            • quote:


              Civ-units: How about balance? Will Impis stand up to Panzer divisions?



              Do you think impis will survive long enough to meet panzers?

              It's not red alert, where you have all your units in the same time frame.

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              • I have been designing scenarios for years now with two critical successes (Fictional Americas, Roman Riots) and the seven civ limit disgusts me. For example, I have been planning a sequel to Fictional Americas for some time now and it requires fifteen civs for it to be any fun.

                I will make up a hypothetical scenario on the fly to illustrate my point:

                The Gandalf Wars - Gandalf succumbs to the temptation of the Ring, builds a mighty kingdom in the Shire, and prepares to wage war across Middle-Earth.

                To make it fun and balanced I would need the following civs:
                -Shire (Gandalf)
                -Isengard (Saruman)
                -Mordor (Sauron)
                -Rhun (Pallando)
                -Harad (Alatar)
                -Gondor (Denethor)
                -Rohan (Theoden)
                -Dwarves (Dain II)
                -Orcs (Azog?)
                -Imladris (Elrond)
                -Laurelindorenan (Galadriel)
                -Grey Havens (some shipwright)
                -Arnor (Elessar)
                -Carrock (Beorn)

                This adds up to fourteen civs and there are probably others that would be a good addition.

                ------------------
                Leons Petrazickis (St. Leo)
                http://aventine.cf-developer.net/minizigg/
                petrazi@sprint.ca
                Blog | Civ2 Scenario League | leo.petr at gmail.com

                Comment


                • quote:

                  Originally posted by Ceci n'est pas Snapcase on 04-27-2001 11:13 AM
                  Not my impression, Dave, I think it will fight until it's in the red and then let the next one take over, and same in attack. And CtP is non-canonical, and obviously doesn't count.



                  Are you suggesting that they have thought up these CTP ideas all by themselves, without any reference to CTP? Please spare us the holier-than-thou crap! Graphics aside, Civ2 is a far superior game to CTP, but credit must be given where credit is due! It is obvious that they have added the best parts of CTP to Civ3 in addition to their own ideas (and ours ), and modified them when and if they deemed necessary. This was, of course, a pertinent course of action, as they are hence learning from their own, and Craptivision's, mistakes

                  The introduction of separate workers and settlers corrects the problem in Civ2 which CTP tried to correct, with mixed results. Bombardment was first done in CTP, so please don't suggest that they even thought up the idea themselves, let alone invented it. However, i must congratulate the Civ3 designers on adding active defence to coastal fortresses What worries me, though, is absolutely no mention of build queues! As imperfect as new technology may render them, it's far better to change your build queues where necessary than have to change your city production whether you like it or not. I also suggest that Gutenburg's Bible be pinched from CTP for use in Civ3, due to it's historical relevance. After all, Gutenburg was recently voted *the* most influential person of the last 1000 years, so a mention somewhere is appropriate. While many will debate this, it's hard to argue his irrelevance to modern society.

                  As for Civ3, i am salivating even more in anticiptation of it's release, as a result of the newly released infor about the game I am also disappointed at only 7 civs (even though my PC couldn't handle more). Even if only they allow this number to be modified for scenario creators, i will be happy. Seriously, game reviewers are only going to play the game out of the box, so this shouldn't hinder them.

                  I'm amazed that many people are wailing about the graphics, when it is almost certainly far from finished. It is a concern, though, as there is a fine line between good graphics and bad, but we shouldn't worry until closer to completion. Also, as cool as the Civ2 citizen heads are, it would surely be bad form to include them in Civ3!!

                  As for late suggestions, how about being able to hide units in ambush, and minefields? They were and are historically important in determining the outcome of wars, so should be included, and could be with minimal effort. Perhaps only certain units could ambush, and they lose their ZoC, or at least part of it. Perhaps even a camouflage discovery? As for mines, they should be able to be built, hidden from other civs until found, and built only by military engineers. If there isn't a unit for ME's, there should be! They could also build temporary bridges in one turn, and a myriad of other goodies, but have no defence.

                  Nuclear weapons should definitely be able to be set for automatic retailation, at least upon a certain discovery. Access to uranium should be mandatory, although i'm certain that they're introducing that into Civ3

                  That's enough for now!!


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                  • Oooh!! Another one!!!

                    I forgot to mention - now that the barbarians have encampments, the encampments should also have the ability to rise to the presitge of "civilisation", if they survive in the one location long enough, or succeed in diplomatic relations, in the event of their being less than 7 civs. This would also be historically accurate, as the Vikings eventually became civilisations in their own right.

                    After all, we were all barbarians once

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                    • NEW ARTICLE

                      Today I got the latest PC Zone which has a Civ 3 preview article, its Top story..
                      It has a Screenshot i haven't seen before, with a cool looking aqueduct, and roads and houses in the same walled city Screen view as before.. it also has a lighthouse wonder and a tall temple and a roman like round colliseum.

                      Maybe I should scan it in for you all to see?

                      The article claims they have a working prototype version, and that they using a New Contoured Map system with heigh affecting artillery.. hopefully this means the final game will have round polygon SMAC like maps?

                      Admiral Pete
                      Emperor of the Potatoe

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                      • The screenshot with the Aqueduct was in Computer Gaming World a few weeks ago, And was scanned in then. Thans for the offer, though.

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                        • Is it me or is that Pentagon shaped building outside the city walls in Snapcases screenshot, actually meant to be the American Pentagon? - a 'minor' millitary control wonder or somesuch

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                          • What is this i'm reading everywhere; "7 civs, doh, i guess thats okay, but it sucks for scenario makers" .... Hmm get a clue here, more than 7 civs is very POSSIBLE, w/o killing the game! What's happening here, they do know how to balance out a game right (it's only their 3rd official shot at this, 6 and + if you cant all the other stuff) or what?! Also, i might be wrong, but isnt the majority of people nowadays using a computer thats somewhat more powerful than what they had in mid 90's? Technologically, restricting to 7 civs is just plain lazy.

                            Whats the deal about minor civs btw? I've read it a few times throughout the thread - is this just wishful thinking or a real feature?

                            Wasnt the concensus among the fans for more than 7 civs anyway? I really do hope they change this, and allow more than 7 civs. Not 32, or 50, but hey at least more than 7. The barbarian thing sounds great.. but just how smart barbarians are gonna be? Can they research? Barbarian nations is great, but if they can only push out pikemen, whats the point. I'm guessing your Civ's culture rating will play somewhat a factor in anhiliating barbarians at your vacant borders.

                            Another thing I've been reading is about how bombarding was stolen from CTP... Hmmm bombarding WAS in SMAC, and you could of done it 2 squares away. Now I dont remember exactly which came out first (SMAC or CTP), but I know for sure that the SMAC demo was out before and it had bombardin.

                            As for nukes, someone mentioned a thing about embargoes and such... given civ3's ressource trade model, thats a GREAT idea! How are you going to build those nukes w/o all those needed pieces... sure it might cost more, and you can always conquer those that hold the resources, but hey at leasts its not as easy as just accumulating shield production (or pay 40K gold like in CTP2).

                            Yin26's ideas about bunkers and whatnot... little additions like that could make the threat of nukes much much more present, and dangerous. I really do pray they can implement nuclear warfare in correctly, because whenever I play, I always being present in a destroyed wasteland world - its real cool, asides that I'm always alone to survive in most cases (stuff like that needs fixing).

                            Anyway I'm waiting for civ3, but it really looks like most gripes in this thread is related to game balancing. Maybe firaxis should talk to reynolds for some pointers

                            Just my 2 red cents

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                            • quote:

                              Bombardment was first done in CTP, so please don't suggest that they even thought up the idea themselves, let alone invented it.


                              Uh... wrong. SMAC first had bombardment, and it came out before CtP.

                              As for the 7 Civs, come on people! Firaxis ALREADY said there would be minor civs. 7 Major civs and, say, 7 minor civs, and you have 14 on a map.
                              “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                              - John 13:34-35 (NRSV)

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                              • quote:

                                Originally posted by Imran Siddiqui on 05-01-2001 03:15 AMFiraxis ALREADY said there would be minor civs. 7 Major civs and, say, 7 minor civs, and you have 14 on a map.


                                Ehm, there will be barbarian encampements, which is what accounts for the minor civs. Not exactly sufficient, is it?
                                Rome rules

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