Echinda:
You totally misunderstood. I'm talking about game balance here, not whether life is worth living or not for God's sake. Let me explain:
Imagine at a certain point in the game one side gets access to ICBMs. Great. He cranks them out in mass numbers and begins lobbing them across the world at the other guy's cities. If there's NO defense (now, I'm talking game balance here, Echinda), this game is over. In fact, this was SMAC. Sure, you could make a smaller map to ensure that you were putting pressure on early, blah blah blah. But that's forcing the player to correct a flaw in the game.
Now imagine BOTH players with the same tech and money lobbing missiles all damn day at each other. Fun, eh? Makes you want to fire up another session to enjoy all the deep strategy, right?
What I meant was this: Balance.
IF the missiles are HUGELY expensive, let's say, so that launching even ONE is a significant investment at all stages of the game, that's a start. Add to that HUGELY expensive Star Wars technology that allows a player on defense, say, to have a 50% chance of shooting down the missile...or having bunkers so that you lose no poplulation but just 1 or 2 improvements etc....THEN you can have some kind of balance and a game worth playing.
See the meaning now?
You totally misunderstood. I'm talking about game balance here, not whether life is worth living or not for God's sake. Let me explain:
Imagine at a certain point in the game one side gets access to ICBMs. Great. He cranks them out in mass numbers and begins lobbing them across the world at the other guy's cities. If there's NO defense (now, I'm talking game balance here, Echinda), this game is over. In fact, this was SMAC. Sure, you could make a smaller map to ensure that you were putting pressure on early, blah blah blah. But that's forcing the player to correct a flaw in the game.
Now imagine BOTH players with the same tech and money lobbing missiles all damn day at each other. Fun, eh? Makes you want to fire up another session to enjoy all the deep strategy, right?
What I meant was this: Balance.
IF the missiles are HUGELY expensive, let's say, so that launching even ONE is a significant investment at all stages of the game, that's a start. Add to that HUGELY expensive Star Wars technology that allows a player on defense, say, to have a 50% chance of shooting down the missile...or having bunkers so that you lose no poplulation but just 1 or 2 improvements etc....THEN you can have some kind of balance and a game worth playing.
See the meaning now?
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