Whereas we have customized maps and rules in civ2, why not have customized difficulty level? There are 4 basic parameters:
Human player happiness: from settler level to diety level(maybe higher?)
AI happiness: same as above
AI production handicap: 50%/100%/150%/200% of shield required to build a unit/wonder
AI barbarian resistance: 50%/100%/150%/200% of comabat value of unit when against barbarians
There could be more in the list but the ideas are similar.
This way the game could be a lot more versatile where we could tune the difficulty to learn to play better and quicker.
Human player happiness: from settler level to diety level(maybe higher?)
AI happiness: same as above
AI production handicap: 50%/100%/150%/200% of shield required to build a unit/wonder
AI barbarian resistance: 50%/100%/150%/200% of comabat value of unit when against barbarians
There could be more in the list but the ideas are similar.
This way the game could be a lot more versatile where we could tune the difficulty to learn to play better and quicker.
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