MacUser, et al.:
My promise still stands — if a Macintosh port of Civilization III is made, it's mine. I was also among those who worked with Brian Nesse when he was busy writing corrective patches to Civilization II Gold. We didn't solve all the problems (one would've required ripping out the multi-player capability to solve), but I did get a copy of Civilization: Call to Power from the time, and also got an idea of what programming can be like.
CYBERAmazon
(P.S. Sorry for the months-long wait, MacUser. I simply forgot about this thread after October 2000 and was a bit surprised to see it still active into March 2001.)
My promise still stands — if a Macintosh port of Civilization III is made, it's mine. I was also among those who worked with Brian Nesse when he was busy writing corrective patches to Civilization II Gold. We didn't solve all the problems (one would've required ripping out the multi-player capability to solve), but I did get a copy of Civilization: Call to Power from the time, and also got an idea of what programming can be like.
CYBERAmazon
(P.S. Sorry for the months-long wait, MacUser. I simply forgot about this thread after October 2000 and was a bit surprised to see it still active into March 2001.)
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