Naw. She uses that to hide her chocolates.
Announcement
Collapse
No announcement yet.
criticism gone?
Collapse
X
-
Re: criticism gone?
Originally posted by sabrewolf
i joined poly in june 2002 and the first thing i noticed was the permanent criticism of civ3 and firaxis.
since then there has been some patches for the vanilla game (1.21f, 1.29f) and an XP (1.01f, 1.04f, 1.14f).
and now i hardly hear any criticism any more. why's that?
1. the game i nearly perfect by now (except maybe MP) so there's no reason to grumble
2. coracle, jimmytrick, etc. have been exiled out of this section
3. people are just tired of ranting
as for me, i'm fairly pleased with the game 1.29 and PTW1.14 are stable and are still fun to play. and the MP problems don't matter to me, because i havn't got time for MP and i'm too much a builder
i'm still missing real scenario support (diplomacy editor, scripting), removing of some hardcoded stuff (tech cost, flexibility for traits, workers tasks, etc) and some other smaller things.
how do you guys explain the nearly missing criticism?
I'm getting curious about the next patch, it's taking them a long time. I have a feeling it's going to be a good one, with a number of improvements. I'm still hoping for a stack bombard as well as the auto.
You do have control over tech costs now BTW.
Comment
-
Originally posted by Mikel
I believe there is much less criticism because it did not serve any purpose to those who have now left. Many of you in this forum have raised issues and have seen a response from Firaxis, so the forum serves your purpose. The others who were here did not join Apolyton to criticise Civ III, but because they were huge fans of the Civ series. They raised criticism because they felt the series had more potential than was realised by this game, but that was not addressed and so there was no purpose in their time spent here.IMO
I must admit that SMAC with Vel strategic help was better, to a point.
I feel we lost some really good part of the forum when people like Yin26 and Velocirix (Hi to both!) stop to post here.
I have fun with the game, but it still feels like it could have been better.
BTW, this post is a good bait. I stopped here first time after a long silence. I just give a look here and there on files section to see if WarpStorm is working on a new "irrigated field" graphics I suggested him"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
Comment
-
Look at my sig Adm.Naismith. It's not quite what you wanted, but not bad. I may touch it up a little.Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
Comment
-
Re: Re: criticism gone?
Originally posted by Willem
You do have control over tech costs now BTW.
for one of my scenarios i wanted something unresearchable (to provide unique abilities, not just UU). a tech cost of 1000 in the modern era isn't enough.
unfortunatly we can't turn off tech trading either. i'd love to have it combined with a tech (writing --> trade communications & build embassies; map making --> trade maps; why not techXYT --> trade techs?)- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
Comment
-
Re: Re: Re: criticism gone?
Originally posted by sabrewolf
nope, sorry. limited to 1000 units.
for one of my scenarios i wanted something unresearchable (to provide unique abilities, not just UU). a tech cost of 1000 in the modern era isn't enough.
unfortunatly we can't turn off tech trading either. i'd love to have it combined with a tech (writing --> trade communications & build embassies; map making --> trade maps; why not techXYT --> trade techs?)
unique techs is whats needed , ....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
Comment
-
Actualy techs which ahve no age applied to them can't be traded nor researched by others.
But, in PtW they can be prereq. for some other normal tech.
(so you could make techs only researchable by them)
P.S.
Of course I didn't tested this, but that at least how I heard it worked.
Can somebody verify this?
Comment
-
Originally posted by player1
Actualy techs which ahve no age applied to them can't be traded nor researched by others.
But, in PtW they can be prereq. for some other normal tech.
(so you could make techs only researchable by them)
P.S.
Of course I didn't tested this, but that at least how I heard it worked.
Can somebody verify this?
nono , what is needed is a tech that can only be researched by this or that civ , like with the units list , there you can click and give a unit to only a couple countries , that is what we need
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
Comment
-
But normal tech which has some "none age" tech as prereq. could only be researched by civ which has "no age" tech from start of the game.
Right?
And since only such civ could research it, then it would probably mean that tech could not be traded to other civs since they would never gain its prereq.
Comment
-
... and look where this thread ended up!The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
Comment
-
Originally posted by panag
...
nono , what is needed is a tech that can only be researched by this or that civ , like with the units list , there you can click and give a unit to only a couple countries , that is what we need
Comment
-
seen from a developer's perspective, the problem with unique techs would be, how to display them. the all 24 civs should have their own tree, you'd have a slight space problem. also, the arrows wouldn't be pointing correctly.
and there are a lot of problems which could appear (e.g. prerequisity tech cannot be researched by you).
however, improvements and wonders shouldn't be a great deal. maybe even (custom) worker actions and resources...- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
Comment
-
Originally posted by MrBaggins
Maybe ,also the fact that the modability required to make real scenarios a la Civ2 is gone... never to return, since Firaxis is utterly opposed to scripting languages... etc.
The large civ2 scenario making/playing contingent have given up on civ3, perhaps?Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests
The new iPod nano: nano
Comment
Comment