I don't like this auto-worker business one bit!
First, the greatest cost in creating a road is NOT population, rather money. The materials and the machines to build the roads are the costly things. As for having my road-working population "stolen" from me -- HA -- let them have them because generally the population that I would have working on the roads in my empire are criminals (properly supervised of course )!
While its probably too late to change to the PW system, I still believe that it is a better solution than auto-workers. This is one of the few improvements that CTP had over CIV. While CIV II is a vastly superior game than either of the CTP games, PW is one of the features that should be implemented in CIV III (along with stacking units and improving the sea terrain).
First, the greatest cost in creating a road is NOT population, rather money. The materials and the machines to build the roads are the costly things. As for having my road-working population "stolen" from me -- HA -- let them have them because generally the population that I would have working on the roads in my empire are criminals (properly supervised of course )!
While its probably too late to change to the PW system, I still believe that it is a better solution than auto-workers. This is one of the few improvements that CTP had over CIV. While CIV II is a vastly superior game than either of the CTP games, PW is one of the features that should be implemented in CIV III (along with stacking units and improving the sea terrain).
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