There is a game out there, the name of which I forget exactly -- something like Lords of the Realm, where is you have cities and you micromanage your population in to either farming, herding cows or "flocking" sheep.
Anyway, your population grows based on how much excess food you produce. It also grows (and shrinks) based on your happiness through immigration.
Why not in Civ as well? I'm not talking about the micromanagement of your population. There is no need to add more micromanagement, but it would be pretty cool to deplete another civlization through immigration based on the happiness of your civilization. It could even happen between your own cities.
![](http://www.apolyton.net/forums/smile.gif)
Why not in Civ as well? I'm not talking about the micromanagement of your population. There is no need to add more micromanagement, but it would be pretty cool to deplete another civlization through immigration based on the happiness of your civilization. It could even happen between your own cities.
Comment