quote: Originally posted by Sparky on 03-25-2001 04:59 PM Also, Civ3 could expand environmental issues beyond "smokestacks." Sanitation and deforestation have been problems since before the Greeks (By 400 BCE, they already had to sail to Thrace in search of more ship-quality timber for oars. The Romans so deforested northern Lybia that it has become the desert we know today -- the result was that silt clogged ports as far away as Ostia, Italy). Wouldn't you think that working a forest square would eventually leave it baren? |
Sparky, I like this idea, too. Can I persuade you to start a seperate topic on this? I think it's well worth discussing. Perhaps a woods tile would be deforested after its been worked *continuously* for a certain number of turns, say 10, 20, 30, or 50. If its near enough desert tiles, then yes, it would become desert also. If its near mostly grassland, then it would become grassland, and likewise for plains. This would reflect the gradual evolution of cities and empires in wooded areas to land that is fit only for pastures and farms. Thus, if one moved ones workers around occasionally (allowing the land to rest and recover), the forests could grow back to their original fullness and reflect the rewards of wise land use.
Mines however, would not be renewable. Resources like gold, jade, oil, could be exhausted after a certain number of turns (100? or so?) being worked, continuously or not. This would drive empires to seek out new sources of these non-renewable raw materials. (This is part of what drove Europe to explore and colonize in the 15th -19th centuries, and also what drove Germany and Japan in WW2, being late comers to the colonization game when it was no longer acceptable by the community of nations.)
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