I have the feeling that I'm in the monority. I've been playing since the days of Civ1, and I don't take the all-out military approach. I often play on king level and try to maintain the most peaceful, internally wealthy, "Babylonian" style civilization that I can.
I'm worried that with all the attention given to Civ 3 military, there won't be an equal amount done for city and empire development. Civ 1 was pretty much 50/50, half the game was city development. Civ 2 changed that to 55/45 by up-playing the special combat rules in military, but leaving city improvements basically untouched, just adding more of them. SMAC did the same thing. SMAC slapped down peaceful civs by focusing 70/30 on military: tons of unit combinations, special abilities, and alternate "peaceful" ways to win that happened to go to the civ that actually was the most militaristic (case in point, the peacekeepers really couldn't win a diplomatic victory by playing nice -- Yang always conquered his neighbors, got a bigger population through more cities, and would win a diplomatic victory through what were really military methods.)
Is Civ 3 going to fall prey to this trend? I'm a loyal civer. I want to see a well-balanced game, one with equal attention to building and conquest. Leave in the new military options, but add new city options such as detailed city planning and architecture a la sim city, or transportational planning, or advanced agriculture, or a space program, or cultural evolution. Then we would really see Civilization 3 instead of Militarization 3.
I'm worried that with all the attention given to Civ 3 military, there won't be an equal amount done for city and empire development. Civ 1 was pretty much 50/50, half the game was city development. Civ 2 changed that to 55/45 by up-playing the special combat rules in military, but leaving city improvements basically untouched, just adding more of them. SMAC did the same thing. SMAC slapped down peaceful civs by focusing 70/30 on military: tons of unit combinations, special abilities, and alternate "peaceful" ways to win that happened to go to the civ that actually was the most militaristic (case in point, the peacekeepers really couldn't win a diplomatic victory by playing nice -- Yang always conquered his neighbors, got a bigger population through more cities, and would win a diplomatic victory through what were really military methods.)
Is Civ 3 going to fall prey to this trend? I'm a loyal civer. I want to see a well-balanced game, one with equal attention to building and conquest. Leave in the new military options, but add new city options such as detailed city planning and architecture a la sim city, or transportational planning, or advanced agriculture, or a space program, or cultural evolution. Then we would really see Civilization 3 instead of Militarization 3.
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