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Another unrealistic feature of Civ3

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  • Another unrealistic feature of Civ3

    1)As we all know, in Civilization 3, the more cities you have the more income you gain and thus you are more powerfull, more advanced, more productive and so on...

    But if you look onto real world it doesm't realy work like that.
    We have many small countries whitch are very advanced ane organized. And also we have many big countries whitch are realy pure organized, are behind in since, and are very poor. The key to power and wealth in real world is infrastructure and administration. Why isn't it inculded in Civ3??!!

    In some way it was soluted in CtP with it's Point Of Society Works (I don't remember what was it called but it replaces Worker - i.e. Roads, Irrigation, Mines).
    In Civ3 it should be included some expences on cities and citizens, on maintenance of roads, mines etc.

    2)Another thing - our luxuries we should sell in our country and that would give us income and happy faces, and the rest we could sell to other countries. But selling would be not the way it is now. The exploitation of luxuries (and strategic resources) should go like that: we find a luxurie, we build there some kind of extracting point and than take it to our capitol. But it wolud be different way of resources: we don't have one, two or three etc. sources of oil (or enything alse) but we have tons (litres) of that resource. And we could sell i.e. 2000 litres of oil per turn to America: they could sell it to citizens (who would be unhappy if they wouldn't have that resource) or give it to military units (units should have consumption of petrol per turn).

    Sorry for the grammar

  • #2
    Let's wait for Civ25
    I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

    Asher on molly bloom

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    • #3
      Its called Public Works (PW) and its no use telling this lot, theyd rather build and push around 100 workers, than set a tax based on production output.
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

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      • #4
        Re: Another unrealistic feature of Civ3

        Originally posted by epics
        But if you look onto real world it doesm't realy work like that.
        We have many small countries whitch are very advanced ane organized. And also we have many big countries whitch are realy pure organized, are behind in since, and are very poor. The key to power and wealth in real world is infrastructure and administration. Why isn't it inculded in Civ3??!!
        I don`t totaly agree with that. The key to power and wealth is based on having something the others want.
        If you have oil, you get money, when you get money, you get infrastructure and administration.
        small countries in the world without anyting to give, is countries noone wants to trade with, so they can as well wipe them out.

        the gulf war is a good exapmle. saddam tried to get the oil of kuwait, but the US was already trading with them, so they beat the sh*t out of saddam.
        But the US can not go to war against kuwait to get all hte oil, because they will have the whole arab world agaisnt them.

        Look at sierra leone. dont have anything, in other words. Who cares about them.

        in civ 3, if you have all the oil resources, and is allied with the big civs, you can easaly trade oil for any tech or money you want.
        to get away from the world, I use my computer.
        to reach out to the world, I use the Internet.
        To play the world, I use Civ III

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        • #5
          So why dont the Arabs rule the world? If there has to be only one key to world power, its lots of land, fertile land.
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • #6
            epics:

            I think you are confusing per captia wealth with aggregate wealth. The best illustrative example is India. The average Indian is very poor, yet the society as a whole is relatively powerful. China is another good example. India and China are like a Civ3 civilization that is very large and produces well, but has a lot of unhappy and content citizens.

            The opposite is a place like Luxembourg, which has happy citizens, but little aggregate power.
            Got my new computer!!!!

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            • #7
              Infrastructure in the game is modeled as roads and structures in the cities. If you just colonized without developing your cities you'd have a high population but no wealth or productivity.

              As far as Public Works go, yes, I'd rather have a hundred workers. 90 or so will be given semi-automated tasks like patrol for pollution or railroad to a specified tile, or sometimes even develop this city. The other 10 will be used for high priority tasks. This is in the late game, for most of the game I limit my manually controlled owrkers to about 10-15.
              Seemingly Benign
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              • #8
                Originally posted by Maquiladora
                Its called Public Works (PW) and its no use telling this lot, theyd rather build and push around 100 workers, than set a tax based on production output.
                Whoohoo!

                Lime roots and treachery!
                "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                • #9
                  some good ideas. infrastructure should improve an economy better than just plopping down cities. I definately agree.

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                  • #10
                    Infrastructure does improve your economy. My economy increases with every road I build.
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                    • #11
                      actually I should revise my post. Building cities does improve your economy. I can usually increase by 1 or 2 gold.

                      But it usually isn't enough to just build cities. you need roads to get any kind of economy going.

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                      • #12
                        I disagree with epics original premise.

                        Towns / cities in and of themselves are not that great (can we say "tundra piece'o sh-t")... it is rather the quality of 'building' that determines economic / scientific output. Which, btw, is analogous to RL. Works for me.
                        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                        Duas uncias in puncta mortalis est.

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                        • #13
                          The elegance of a strategic game design lies in designing the concepts so that all the little details are covered in the overall effect (i.e., it comes out in the wash). In that, Civ3 does a commendable job barring further refinement of the AI.

                          It would be nice if we had the option to delve into more details of commerce and combat, but then there would be the issue of getting the AI to be able to handle it competently. Also, such an option would probably have to be a game preference and players would balk at having to handle the details all game long.

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                          • #14
                            There are many ways to improve this game. But since they were aiming to make the game simpler, that is not possible.

                            Having a more realistic transportation model would be nice. And would further reward better infrastructure.

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                            • #15
                              Albert:
                              small countries like Switzerland (Szwajcaria ), Nederland, Belgium, Luxemburg or some bigger like Irland have little or none of natural resources which they could trade to others and they are well organized and wealthy.


                              Oh yes another thing: about roads, in Real Life do you get higher profit from havin more roads all around cities? I think one road connected to city in Civ3 should improve its income, but only one, not 21 roads!!!

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