The one thing I want to see most in Civ III is ONE level designed to challenge expert strategy gamers. Is that really demanding too much?
What I mean is this: Civ II had:
- 3 Newbie levels
- 1 Rookie level
- 1 Intermediate level
- 1 Advanced level
- NO Expert level
Calling the Advanced level 'Deity' was a blasphemy. I guess they will make to make up for that in the afterlife. And, btw, calling the Intermediate level 'Emperor' was a lèse-majesté (high treason).
Now I want to make clear what I mean by challenging. I do not call a level 'challenging', when it is hard to conquer the world. It SHOULD be hard to conquer the world; no one has done it so far. No, I call a level 'challenging', when it is hard too survive. So I want a level where survival, even for very experienced players, is an accomplishment. I wouldn´t even call that level 'Deity'. I would call it 'Historical'.
What I mean is this: Civ II had:
- 3 Newbie levels
- 1 Rookie level
- 1 Intermediate level
- 1 Advanced level
- NO Expert level
Calling the Advanced level 'Deity' was a blasphemy. I guess they will make to make up for that in the afterlife. And, btw, calling the Intermediate level 'Emperor' was a lèse-majesté (high treason).
Now I want to make clear what I mean by challenging. I do not call a level 'challenging', when it is hard to conquer the world. It SHOULD be hard to conquer the world; no one has done it so far. No, I call a level 'challenging', when it is hard too survive. So I want a level where survival, even for very experienced players, is an accomplishment. I wouldn´t even call that level 'Deity'. I would call it 'Historical'.
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