Whether it’s a city-improvement or unit, something rather strange happens when you finish building it. You loose all the shields which are in account and nothing is left over. The building of a temple takes 160 shields. When you’re producing 34 shields per turn it takes you 5 terms to build it. But 5 x 34 = 170. When you’ve finished the temple there are no 10 shields left over in the “shieldbox”in the city-screen. They’re just gone. You always start building something new with a clean slate. No plus, and, actually when I come to think of it now while writing this, no minus either.
And the same goes for the “production” of civil advances/sciences.
And that’s strange. In the granarybox all production is neatly added up. You don’t have to set an explicit goal like in civil advancement and city-improvement. It is production without that, no production when reaching a new level (city seize) is ever lost, as if populationgrow just happens.
But then again, and that’s my point, why not have “left-over” production in civil advancement and city-improvement which is used for the next thing coming. 5 x 34 – 160 = 10 left-over shields. And all left-vers from several building projects may add up that much together, that it could mean that after having completed a project the shieldbox maybe that filled, that the next project may only take one turn to build.
It could increase over-all production by 5 to 10 %. And that’s 2 or 3 new ?! city-improvements, or 4 or 5 units, or 7 or 8 new ?! civil advancements/sciences.
And the same goes for the “production” of civil advances/sciences.
And that’s strange. In the granarybox all production is neatly added up. You don’t have to set an explicit goal like in civil advancement and city-improvement. It is production without that, no production when reaching a new level (city seize) is ever lost, as if populationgrow just happens.
But then again, and that’s my point, why not have “left-over” production in civil advancement and city-improvement which is used for the next thing coming. 5 x 34 – 160 = 10 left-over shields. And all left-vers from several building projects may add up that much together, that it could mean that after having completed a project the shieldbox maybe that filled, that the next project may only take one turn to build.
It could increase over-all production by 5 to 10 %. And that’s 2 or 3 new ?! city-improvements, or 4 or 5 units, or 7 or 8 new ?! civil advancements/sciences.
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