epic: 1. a long series of events characterized by adventures or struggle.
2. impressive by virtue of greatness of size, scope, or heroism.
If anything fits these definitions, it should be the civ genre. Civ is about leading a civilization to greatness over 5,000 years of human history. What could be more epic than that?
However I feel that the civ games so far have not conveyed that epic aspect as well as they could. For example, seeing 2 little units fight does not really convey the idea of a huge struggle on the battle field between large armies of legions and hoplites. And how many of us gloss over the Wonder movies after we have seen them for the millionth time?
So, this thread is about how to bring out that "epic-ness" in civ3.
Here are some of the ideas I have come up with:
1. battle screen.
Have a battle screen but not like CTP. If the stack of units are over a certain limit, there would be a battle screen. But it does not simply line up the units like CTP. NO! It would represent each units as a small battalion of men. The player would watch the armies fight it out with "battle" music in the background. Now that would convey the "epic-ness" of the battle. After all, It might be the battle for the capital of Rome itself.
2. Event movies.
Only big events would have special movies just like the wonder mocies. For example, if you conquered an enemy capital or if a civilization were completed defeated, there could a movie to illustrate the event to the player.
3. more elaborate messages.
Instead, of just a quick small window saying:"city X is rioting", let's create some atmosphere. Have a full screen picture illustrating the event with some text. For example, there could be screen showing a city burning and people runnning throught the streets, with the message:"The population of Thebes is revolting. They are burning and looting the city!" This would convey the importance of the event better and force the player to take note and not gloss over things as easily.
4. Narration.
Instead of small message windows to convey the event. How about an audio clip. For example, after you defeat a civilization, the player would hear:"In the year X, the mighty civiliation Y was defeated."
5. A history account at the end of the game.
At the end of the game, there could be a replay showing battles, major events with audio narration maybe.
These are just random thoughts. They might look complicated but they are not meant to be. I am not talking about anything that would require huge CPU power or anything. Any suggestions?
I am just trying to think of ways to enhance the player's enjoyment of the events of the game. Like I said, civ3 should be epic because after all it is about human history. The player needs to be captivated by the events of the game. When there is a major battle, or a great Wonder is completed, or a civilization rises etc, the player needs to feel like they are part of something trully epic!
So, the question remains: How can civ3 convey that epic quality of human history?
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No permanent enemies, no permanent friends.
2. impressive by virtue of greatness of size, scope, or heroism.
If anything fits these definitions, it should be the civ genre. Civ is about leading a civilization to greatness over 5,000 years of human history. What could be more epic than that?
However I feel that the civ games so far have not conveyed that epic aspect as well as they could. For example, seeing 2 little units fight does not really convey the idea of a huge struggle on the battle field between large armies of legions and hoplites. And how many of us gloss over the Wonder movies after we have seen them for the millionth time?
So, this thread is about how to bring out that "epic-ness" in civ3.
Here are some of the ideas I have come up with:
1. battle screen.
Have a battle screen but not like CTP. If the stack of units are over a certain limit, there would be a battle screen. But it does not simply line up the units like CTP. NO! It would represent each units as a small battalion of men. The player would watch the armies fight it out with "battle" music in the background. Now that would convey the "epic-ness" of the battle. After all, It might be the battle for the capital of Rome itself.
2. Event movies.
Only big events would have special movies just like the wonder mocies. For example, if you conquered an enemy capital or if a civilization were completed defeated, there could a movie to illustrate the event to the player.
3. more elaborate messages.
Instead, of just a quick small window saying:"city X is rioting", let's create some atmosphere. Have a full screen picture illustrating the event with some text. For example, there could be screen showing a city burning and people runnning throught the streets, with the message:"The population of Thebes is revolting. They are burning and looting the city!" This would convey the importance of the event better and force the player to take note and not gloss over things as easily.
4. Narration.
Instead of small message windows to convey the event. How about an audio clip. For example, after you defeat a civilization, the player would hear:"In the year X, the mighty civiliation Y was defeated."
5. A history account at the end of the game.
At the end of the game, there could be a replay showing battles, major events with audio narration maybe.
These are just random thoughts. They might look complicated but they are not meant to be. I am not talking about anything that would require huge CPU power or anything. Any suggestions?
I am just trying to think of ways to enhance the player's enjoyment of the events of the game. Like I said, civ3 should be epic because after all it is about human history. The player needs to be captivated by the events of the game. When there is a major battle, or a great Wonder is completed, or a civilization rises etc, the player needs to feel like they are part of something trully epic!
So, the question remains: How can civ3 convey that epic quality of human history?
------------------
No permanent enemies, no permanent friends.
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