Well, it seems that the terrain model will develop from Civ2.
Some of my wishes:
[*]A better map-building algorithm than in Civ2.
[*]More oceans! 71% of Earth's surface is ocean - on an average Civ2 map it is only about half!
[*]Not so much grasslands! Most of the grassland on the premade maps in Civ2 were dedicious forests in ancient times. There could be more distinctions between forests, like in Colonization.
[*]Irrigation should mostly be used in dry, warm climate zones. There is not much irrigation in northern Eurasia.
So, there could be more terrain properties, like altitude, temperature, humidity, fertility and vegetation, where the former ones affect the latter ones according to this schedule.
_T H F V
A - + - -
T - 0 0
H + +
F +
------------------
90% of the casualties in a 21st century war are civilians. Join the army!
[This message has been edited by Optimizer (edited March 01, 2001).]
Some of my wishes:
[*]A better map-building algorithm than in Civ2.
[*]More oceans! 71% of Earth's surface is ocean - on an average Civ2 map it is only about half!
[*]Not so much grasslands! Most of the grassland on the premade maps in Civ2 were dedicious forests in ancient times. There could be more distinctions between forests, like in Colonization.
[*]Irrigation should mostly be used in dry, warm climate zones. There is not much irrigation in northern Eurasia.
So, there could be more terrain properties, like altitude, temperature, humidity, fertility and vegetation, where the former ones affect the latter ones according to this schedule.
_T H F V
A - + - -
T - 0 0
H + +
F +
------------------
90% of the casualties in a 21st century war are civilians. Join the army!
[This message has been edited by Optimizer (edited March 01, 2001).]
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