Cyclotron 7, I introduced the relation between kind of unit (hence, tech level) and people needed to arms it.
As Nadexander posted:
And, with some game limit to reality, I suggested to model it with any Advanced Soldier Specialist able to support more units (e.g. three instead of two) than early Soldier Specialist. We already have advanced specialist in SMAC, that are introduced by tech advance, so I follow the Firaxis concept here.
Urban, for sake of simplicity I counted that people under armies subtract to the town all their production as workers (usually shield, coin and food). So I accepted that as good enough to model unit food needs, too.
Don't forget early armies used to bring food from hunting and pillaging enemy small villages.
Ok, now that I have answered some questions, I want to summarize this thread a bit.
It's obvius we have at least a radical model (national level support) and a minor enhancement one (soldier specialist).
Both have pro & cons but, more relevant for me, as far as I understand we agree that:
1) military units MUST be built using some city population. A destroyed unit is a population loss. During peace time is inefficient to keep up a large army force idle (disbanding some units become a more valid option).
2) people under Army Service reduced shield production, trade and food (they cost resources)
Now Firaxis can implement any valid model (city based support or civ based support) until it satisfy the two point mentioned above.
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Admiral Naismith AKA mcostant
As Nadexander posted:
quote:![]() For example a unit of rifleman will take big chunks out of the population but equiping a unit of artillery or stealth bombers is usually a matter of resources and not of man-power. ![]() |
And, with some game limit to reality, I suggested to model it with any Advanced Soldier Specialist able to support more units (e.g. three instead of two) than early Soldier Specialist. We already have advanced specialist in SMAC, that are introduced by tech advance, so I follow the Firaxis concept here.
Urban, for sake of simplicity I counted that people under armies subtract to the town all their production as workers (usually shield, coin and food). So I accepted that as good enough to model unit food needs, too.
Don't forget early armies used to bring food from hunting and pillaging enemy small villages.
Ok, now that I have answered some questions, I want to summarize this thread a bit.

It's obvius we have at least a radical model (national level support) and a minor enhancement one (soldier specialist).
Both have pro & cons but, more relevant for me, as far as I understand we agree that:
1) military units MUST be built using some city population. A destroyed unit is a population loss. During peace time is inefficient to keep up a large army force idle (disbanding some units become a more valid option).
2) people under Army Service reduced shield production, trade and food (they cost resources)
Now Firaxis can implement any valid model (city based support or civ based support) until it satisfy the two point mentioned above.

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Admiral Naismith AKA mcostant
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