Quoting myself
Youngsun, you see I agreed with you in advance
The sad trouble with units support is that any playable model seems not good enough.
In the past centuries, armies where more related to city than to the whole empire/nation, where in modern times the opposite is the rule.
You see, it's difficult to define a model good enough for all ages, and surely isn't viable to change model mid-games!
I hope Firaxis will find a good (in game sense) compromise.
I agree that units that lost supporting city are troublesome, but a solution is not out of reach: e.g. automatic disband units or reassign support to nearest cities (not every one to the nearest, cycle thru as many cities as available for support: if no one avail, then disband).
About your New Radical Civ or else...
attitude:
While I agree that we need a game fresh enough with some radical "spice", I'm not looking for a completely different game.
That said, I usually try to share (and help with, if I can) both a "radical proposal" and a "classical style improvement" for every subject.
I hope Firaxis will peek here and there for the best mix.
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Admiral Naismith AKA mcostant
quote:![]() If Firaxis will radically change the supporting model my proposal will be meaningless, but if they decide to keep the city-unit 1 to 1 relation I suppose we can debate my idea. ![]() |
Youngsun, you see I agreed with you in advance

The sad trouble with units support is that any playable model seems not good enough.
In the past centuries, armies where more related to city than to the whole empire/nation, where in modern times the opposite is the rule.
You see, it's difficult to define a model good enough for all ages, and surely isn't viable to change model mid-games!
I hope Firaxis will find a good (in game sense) compromise.
I agree that units that lost supporting city are troublesome, but a solution is not out of reach: e.g. automatic disband units or reassign support to nearest cities (not every one to the nearest, cycle thru as many cities as available for support: if no one avail, then disband).
About your New Radical Civ or else...

While I agree that we need a game fresh enough with some radical "spice", I'm not looking for a completely different game.
That said, I usually try to share (and help with, if I can) both a "radical proposal" and a "classical style improvement" for every subject.
I hope Firaxis will peek here and there for the best mix.

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Admiral Naismith AKA mcostant
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