*BUMP*
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"We don't know a millionth of one percent about anything."
-Thomas A. Edison
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"We don't know a millionth of one percent about anything."
-Thomas A. Edison
quote: Originally posted by Urban Ranger on 03-12-2001 11:25 PM There are several costs involved with a military unit: 1. The population cost. When you create a military unit you take away productive population from somewhere in your country. 2. Upfront shield and gold costs. These represent training, equipment, and so forth. 3. Support costs. Food must be involved somewhere as well, as soldiers are people too and they have to eat. For [1], the cost comes from the city where the unit is built unless we go to a new pool system for unit creation. For [2] and [3], this can come from the national treasury or locally depending on the political system or SE. |
quote: Originally posted by cyclotron7 on 03-13-2001 06:20 PM Biddles: Why, thank you! I am aware that any system we propose should be tested first, but I believe a system based on governments balances realism, simplicity, and gameplay the best of any method I have seen. I think that both shields and gold are valid systems for support, and this is why I believe certain governments (see previous page) should pay gold, some shields, and some both. It's just a framework, but a promising one IMO. |
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