That is an exelent idea!
That is the best way if implementing this I have seen untill now!
The amount of gold should be customizable by a scenario esinger though.
This will make for a much more realistic millitary system of civ, when a unit "revolts" it should automatically pillage all improvements in the surounding squares(being forced to loot and plunder the land).
[This message has been edited by Henrik (edited February 21, 2001).]
That is the best way if implementing this I have seen untill now!

The amount of gold should be customizable by a scenario esinger though.
This will make for a much more realistic millitary system of civ, when a unit "revolts" it should automatically pillage all improvements in the surounding squares(being forced to loot and plunder the land).
[This message has been edited by Henrik (edited February 21, 2001).]
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