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  • Unit support

    People may have already discussed this and I'm sorry if I'm repeating an old question, but how will units be supported in civ3? Will they use the civ2 city system or nationally supported units (ctp1/2)? i would appreciate some opinions about this.
    [This message has been edited by Sabre2th (edited February 11, 2001).]

  • #2
    Personally, I liked the ctp1/2 system. it made unit support simpler and helped minimize micromanagement.

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    • #3
      Support for units should be in gold!
      Or it should atleast be changeble to gold for scenario creators.
      No Fighting here, this is the war room!

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      • #4
        Looking back after having Call to Power, I thought it was ridiculous how it took longer in the number of turns to produce each successive unit in Civilization II.

        Activision did a great job in making military costs a nation-wide responsibility - not for each individual city.
        A lot of Republicans are not racist, but a lot of racists are Republican.

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        • #5
          yeah, I also like the unit support system from CtP... the game itself is pretty ****e, but the decentralized unit support was quite OK

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          • #6
            Nationwide support system is desirable to say the least.
            Rome rules

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            • #7
              I reckon that should be determined based on what type of government you got. Centralised authority(ie.Soviet Union)with notion of consciption for national service should manage mil units at empire level while loose confederation of city states(ie.Ancient Greece) or feudal(ie.Western Europe at Dark age)societies have city/region based army.

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              • #8
                Thats a good idea, an alturnative aproach once suggested by someone was that the units support themselves off of the square they are on, the ideal being that this would make it more difficult to pass a large army through a large desert because these squares provide few nutrients. Perhaps a combinition of all the different methods would be useful giving a very versitle game.

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                • #9
                  I agree that units should be nationally supported because that would be more realistic (otherwise why would we have a department of defence?). Though they could also make it so that you can create 'militia' units which are the same as regular units, only supported by the city they were created in, and if moved from that city cause unhappiness.

                  My opinion: General national support ala ctp +'militia' units ala civ w/unhappiness restriction.
                  I don't have much to say 'cause I won't be here long.

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                  • #10
                    quote:

                    Originally posted by Henrik on 02-11-2001 01:36 PM
                    Support for units should be in gold!
                    Or it should atleast be changeble to gold for scenario creators.


                    Ditto!!! Military support costs money!

                    Since, hopefully, there will be different production items (wood, iron, etc) and not just shields, it would be pretty weird and overcomplicated otherwise.
                    "An intellectual is a man who doesn't know how to park a bike"
                    - Spiro T. Agnew

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                    • #11
                      I am not sure about the support in gold idea, but the support should definitelly be nationwide.
                      Rome rules

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                      • #12
                        As I said, if gold isnt standard support it should atleast be something that a scenario designer would be able to change into gold.
                        No Fighting here, this is the war room!

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                        • #13
                          Well that's a possibility.
                          Rome rules

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                          • #14
                            I say keep it nation wide like CTP. Way better. Civilisation dependant is an interesting idea but it would have to fit in well with everything else.

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                            • #15
                              Everyone seems to agree so far. Maybe someone from the civ3 team could give us some info.......

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