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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Probably the smartest thing as it would be hard to balance a Unit Workshop when you have advances varying from Bronze Working to Advance Flight.
I did however like the Unit Workshop in SMAC and hope for some type of varying units in Civ III.
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
so am I, first of all, as Dan too has pointed out, Civ covers too long a period for the workshop to make sense. If it was in the game, it'd be inconvenience to the nth degree, and I wouldn't spend that much time with units. I'm sure the new combat model won't make anyone regret the decision.
'We note that your primitive civil-^
ization has not even discovered^
$RPLC1. Do you care^
to exchange knowledge with us?'^
_'No, we do not need $RPLC1.'^
_'OK, let's exchange knowledge.'
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
When it comes to units; I like being forced to choose between stand-alone take-it-or-leave-it choices. Less micro-managing. Also; creating new units in scenarios becomes much easier.
What a pity, they missed the opportunity to improve the Unit workshop concept.
Staying with defined units is only a shortcut for some design and development trouble.
Yes, we can have personal unit added tweaking txt and gif, but how many players will bother to use this feature? Only a regular flow of units, coming for free from the Firaxis Download site, will make this useful to a large number of players.
BTW, in real life military units are usually "upgrade" of previus existing units, and often mix&match of previus shields, weapons, etc. just adding something new (and a new tactic to better use it).
We should need some program limit to avoid silly mix (eg. longbow on a tank) but we would have more flexibility and a more interesting unit development.
To avoid much micromgmt we can still have predefined "key units" as legion, dragoon, paratrooper, etc. so uninterested players can live with them without much hassle.
Never mind, this has been discarded (and of course the first bunch of unit displayed was already an hint of "no workshop" feature) and we must live with it.
Making a poll about it is a bit "nonsense", IMHO, given the only answer pro workshop is "I want it": it's only a "make a rant" engine
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Admiral Naismith AKA mcostant
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing." - Admiral Naismith
I'm in favour of the unit workshop, but only because I can't see any other way they can easily include enough different units to give different people tactical approaches that suit their style. Every player in a 8 sided game fighting with identical armies gets very boring. Now if they manage to produce lots of troop types for every historical period I'll take it all back and admit the workshop was superfluous.
[This message has been edited by Grumbold (edited February 05, 2001).]
The problem with "Unit Workshops" are that every unit feels inherently the same to each other. They look the same (save a few features) and aren't unique.
To try and have a system that would allow for unique graphics for every tech. advance in the workshop would be quite a task.
Lets just hope they do the units well.
Spelt "inherently" wrong
[This message has been edited by vonManstein (edited February 05, 2001).]
I think this is good news, particularly concerning solo play. One of the major problems with SMAC AI was its almost total inability to use the unit workshop to its advantage. With fixed units, the AI is more on the same footing with human players.
It would have been nice for MP, though...
I'm glad there is no unit workshop, but I am intrigued by the idea of combining a unit with a formation. Perhaps certain formations could be researched as well as units, some only available to veteran units. That way you could increase unit diversity without the confusing unit workshop.
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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