While I absolutely loved the workshop in SMAC, I'm not sure it would be a good thing to have in Civ. I think we're better off without it.
Aredhran
Aredhran
quote:![]() Originally posted by Urban Ranger on 02-05-2001 12:07 PM One of the best features of SMAC is the unit workshop. It allows you to build customised units to tackle a situation. I don't see why that would cause such a problem in Civ 3. For example, maybe I want to build some defensive units with pikes and heavy armor at the expense of their speed. Why can't I? Right now in Civ 2 an English Phalanx unit is exactly the same as a Chinese one. Why is that the case? That's more unrealistic than having each civ design their own units according to their situations. For example, Okay, we have a bunch of iron mines around here, but we don't have many horses. Why don't we make armor for the horses so they get protection? It just makes sense. ![]() |
quote:![]() Originally posted by Urban Ranger on 01-15-2001 11:46 PM I think the unit workshop in SMAC has almost the perfect combination. What I think would be the best is for a unit to have, on top of the basic "frame" type: one armor slot, one movement slot, two weapons slot, two special slot, and a doctine slot. For example: Ancient Skimisher Basic Frame - infantry Movement - foot Weapon 1 - short sword (bronze) Weapon 2 - short bow Armor - leather Special 1 - wilderness survival Special 2 - none Doctrine - skimisher Modern Special Force Unit Basic Frame - infantry Movement - foot Weapon 1 - light arms Weapon 2 - espionage kit Armor - bulletproof vest Special 1 - wilderness survival Special 2 - combat insertion/extraction Doctrine - special forces ![]() |
quote:![]() Originally posted by cyclotron7 on 02-12-2001 03:44 PM Face it guys: Firaxis made the decision (right decision, IMO) to go against unit workshps, and that's it. Live with it. ![]() |
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