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  • #31
    To those of you that aren't fluent in the barbarian tounge Ill' just repeat God's Final Message to His Creation: We Apologize for the Inconvenience.

    theniceone: I'm off to Belgium tomorrow, I'll try to find PTW there.
    Don't eat the yellow snow.

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    • #32
      Jeesh, I understood that!

      And to think that "to speak Norvegian" actually means something like "to puke" in finnish "slang".
      I've allways wanted to play "Russ Meyer's Civilization"

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      • #33
        Sorry to bump this, but I've had individual warriors that are in enemy territory. They get warned after one turn and expelled on the second. Granted, they're within a square or two of an AI city (this is early game exploration) but usually it's just one unit. The longest I've seen one of my units allowed to stay in enemy territory is four turns. Does the "proximity to city" factor outweigh all the other factors combined, including relative military strength and number of units?
        KoH
        "There are no stupid questions, but there are a LOT of inquistive idiots."

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        • #34
          Originally posted by theNiceOne
          Flandrien: Whether or not you get to force the enemies out is a factor of: Number of military units, number of non-military units, how close they are to your closest city and how many turns they have been in your territory.

          How many times you ask the to leave doesn't matter.
          I do not believe that asking repeatedly will change the response but, it will affect their agression and attitude towards your civ. Be forewarned, repeatedly asking a ciiv to remove units is begging for a declaration of war, often with a ROP rape attempt for free.
          * A true libertarian is an anarchist in denial.
          * If brute force isn't working you are not using enough.
          * The difference between Genius and stupidity is that Genius has a limit.
          * There are Lies, Damned Lies, and The Republican Party.

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