The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Flandrien: Whether or not you get to force the enemies out is a factor of: Number of military units, number of non-military units, how close they are to your closest city and how many turns they have been in your territory.
How many times you ask the to leave doesn't matter.
If you cut off my head, what do I say?
Me and my body, or me and my head?
I thought you had to ask the offending units to leave at least 2 times (on two consecutive turns) before, on the third turn you got the option to leave or declare war?
tis better to be thought stupid, than to open your mouth and remove all doubt.
Originally posted by Th0mas
I thought you had to ask the offending units to leave at least 2 times (on two consecutive turns) before, on the third turn you got the option to leave or declare war?
Not necessarily. Quite often you can get that message right away.
The test proved a few things:
* The human player can stay within enemy territory exactly as long as the AI before the "leave or declare war" comes. So no cheating here.
* The number of turns a unit can stay inside enemy territory is dependant of number of military units, range to closest enemy city, and number of non-military units (which counts much less than military units). Type of military units does not matter, so a MA can stay exactly as long as a warrior.
* When forced to leave, a unit is teleported to the closest uncontrolled or friendly controlled square. This may be unsettled territory on the other side or an otherwise unavailable island (since galleys are teleported to a coast square).
The rules for this is the same for the human and the AI, so you can get your units teleported as well.
One difference between the human and the AI is that the AI usually sends only one settler/spearman combo, and can therefore stay up to 4 turns before we can force it to leave, while the human player tends to consentrate its force a bit more and send in several military units at the same time, which kicks off the "leave or declare war" option after only a turn or two.
So if you want to get several units past the enemy, send them in one at a time, and the enemy must let them pass, just as the human player must.
It's from a test some apolytoner have done(sorry, don't remember your name, forgot to write it down)
Bongo: It was I who did those tests (and wrote what you quoted). I started a thread on CFC after having done a few tests, and this thread can be found here.
When doing these tests, the AI would always ask me to leave the first turn, and then force me a few turns later. I would always get the option of forcing the AI out the same turn that I was forced out, even if I hadn't asked them to leave at all before that.
If you cut off my head, what do I say?
Me and my body, or me and my head?
Bongo: Not only do we have the same flag, but we also live in the same location: Lørenskog. Do you have PTW? It could be interesting to try a LAN MP (I can play on my laptop).
If you cut off my head, what do I say?
Me and my body, or me and my head?
theNiceOne : I only have vanilla civ3.
Det største problemet med civ er selvfølgelig tid, jeg har samboer, jobb og leilighet så spilling må tas innimellom, dvs lite og uregelmessig. Men jeg har bredbånd fra UPC og da klarer vi oss kanskje uten LAN? Selges PTW på metro?
But we're not barbarians now that PTW is awailable. Scandinavia is a major civ now, remember
Bongo: Jeg er i samme situasjon, pluss ei to år gammel datter, men tenkte det kunne være gøy å sette av en kveld. Jeg har ikke mer enn ISDN nå, men altså en bærbar jeg kan ta med. Jeg har fatktisk ikke PTW (har ikke sett det i en eneste butikk), men er på utkikk.
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