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  • #16
    My vote:

    Will there be more than 8 civs at the same time? Will we have 12/16/32/unlimited civs? And/or will there be minor civs?

    I think it's very important... if they leave only 8 civs in, it will be much like a revamped Civ2... Civ3 is gotta be different and better...
    "An intellectual is a man who doesn't know how to park a bike"
    - Spiro T. Agnew

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    • #17
      Implementation of unique Civs: 5
      Is the military AI customizable + "smart": 2
      Are special resources required for production: 1
      Is military support handled nationwide: 1
      Do military units cost population: 1
      How many civs (and minor civs) are available per game: 1
      Rome rules

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      • #18
        I want to know if there is going to be minor civ's too.
        No Fighting here, this is the war room!

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        • #19
          I want to know what happens when you take over a city, does it remember its old civ, and long for independance ?? rather than completely submit instantly, and become your city.

          ------------------
          "Wherever wood floats, you will find the British" . Napoleon
          "Wherever wood floats, you will find the British" . Napoleon

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          • #20
            I would like to know how much design time goes to AI programming. (eg. compared to SMAC). But they probably won't tell us.

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            • #21
              "Culture and nationality will play dramatic roles in your Civilization's history. We have systems for reflecting cultural value of cities and civilizations that depend upon the players use of his resources. These values and how they relate to each other cause all sorts of effects including many you refer to in your question. Just hang on a little longer and we'll be able to say a lot more."

              The answer to the question about conquered cities rebelling.
              Rome rules

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              • #22
                Implementation of unique Civs: 5
                Is the military AI customizable + "smart": 3
                How many civs (and minor civs) are available per game: 2
                Are special resources required for production: 1
                Is military support handled nationwide: 1
                Do military units cost population: 1
                Rome rules

                Comment


                • #23
                  How customizable will it be? Specifics: Will there be unlimited slots for Technology Advances and Units? Will the user have control over the global effects of Tech Advances (increased effect of Colosseums, boost to spaceship speed, can build railroads, etc.)? Will the mod designers be able to define their own Wonder and City Improvement effects? Will they be able to create Wonders and City Improvements with multiple effects?

                  (Okay, strictly speaking, that's four questions, but they're all related.)
                  "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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                  • #24
                    Damn, a case of a double post...Please can someone delete this? Sorry for mistake
                    [This message has been edited by JosefGiven (edited February 05, 2001).]
                    A fact, spinning alone through infospace. Without help, it could be lost forever, because only THIS can turn it into a News.

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                    • #25
                      quote:

                      Originally posted by Roman on 02-05-2001 02:49 PM
                      Are special resources required for production: 1

                      I'd like to take the vote count up to two, if you please. I think there are so many options for stategic/economic wheeler-dealing with the resource management concepts that are being bandied about
                      A fact, spinning alone through infospace. Without help, it could be lost forever, because only THIS can turn it into a News.

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                      • #26
                        I think it will remember its former owners, they did that in smac didnt they?
                        [This message has been edited by Henrik (edited February 05, 2001).]
                        No Fighting here, this is the war room!

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                        • #27
                          Implementation of unique Civs: 5
                          Is the military AI customizable + "smart": 2
                          How many civs (and minor civs) are available per game: 2
                          Are special resources required for production: 1
                          Is military support handled nationwide: 1
                          Do military units cost population: 1
                          Rome rules

                          Comment


                          • #28
                            Viceroy, we already know that the city will remember its former owners. They answered this in the previous batch of answers.
                            Rome rules

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                            • #29
                              Implementation of unique Civs: 5
                              Is the AI customizable + "smart": 4
                              Are special resources required for production: 2
                              How many civs (and minor civs) are available per game: 2
                              Is military support handled nationwide: 1
                              Do military units cost population: 1
                              Rome rules

                              Comment


                              • #30
                                "I think there are so many options for stategic/economic wheeler-dealing with the resource management concepts that are being bandied about"

                                Indeed, JosephGiven. I also hope this makes it into the game. For me this is the single most important new feature I would like to see in Civ 3.
                                Rome rules

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