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  • #16
    Originally posted by Coracle


    It didn't have anything when I saw my ocean-going galley. Shouldn't make a difference as galleys didn't sail on oceans. (Viking longboats were not galleys).

    Stop making excuses for this cheating AI.
    Coracle:

    No excuses, just running down all the possiblities before declaring it a cheat, if you have a saved game, please post it, as I have never seen a gally cross an ocean without a sea pathway for it to use. (without knowing navigation)

    BTW Nice to see you again, your ban at CFC was a bit heavy handed, don't blame ya for leaving
    * A true libertarian is an anarchist in denial.
    * If brute force isn't working you are not using enough.
    * The difference between Genius and stupidity is that Genius has a limit.
    * There are Lies, Damned Lies, and The Republican Party.

    Comment


    • #17
      It seems this question will never die... The extremely simple rule is: if the civ has Navigation OR Magnetism, ALL its vessels can safely traverse ocean squares. Second, the AI will never end its turn in a tile where it has a risk of sinking. Now, how hard can this be to understand?

      Comment


      • #18
        Originally posted by Willem
        I've done the same to Ironclads, it makes Frigates useful for longer.
        Ironclads in Civ are a really confused unit. Based on the picture they are meant to be the "Monitor" class ironclads which were coastal raiders more than anything. In fact the original USS Monitor was actually lost off the North Carolina coast due to rough sea conditions. So the Monitor was not really ocean going. But in Civ they are quite capable of ocean travel which suggests something more like an "Ironside" or the Royal Navy's HMS Warrior which really were ironclad frigates and were indeed ocean going.

        really there should be a distinction:
        Monitor: high attack+defense, low movement, sea only
        Ironclad frigate: low attack, high defense + movement. ocean going.

        but really who pays much attention to naval units till destroyers anyway?
        Do not be too proud of this technological terror you've constructed...

        Comment


        • #19
          Originally posted by TacticalGrace


          Ironclads in Civ are a really confused unit. Based on the picture they are meant to be the "Monitor" class ironclads which were coastal raiders more than anything. In fact the original USS Monitor was actually lost off the North Carolina coast due to rough sea conditions. So the Monitor was not really ocean going.
          Which is why I've restricted them from Ocean travel. I felt that before, it was almost pointless building any Frigates since I only had to wait a short while before I could get Ironclads. Now though, there's still a role for them for overseas campaigns, where the Ironclad can't go. I find it works out much better that way.

          Comment


          • #20
            Originally posted by Willem


            Which is why I've restricted them from Ocean travel. I felt that before, it was almost pointless building any Frigates since I only had to wait a short while before I could get Ironclads. Now though, there's still a role for them for overseas campaigns, where the Ironclad can't go. I find it works out much better that way.
            Ironclads are made to represent all of the iron warships before they were made of steel (around 1900) Since these would include many ocean going vesels, this mod is not appropriate to me. Instead I have frigates upgrade to ironclads and ironclads upgrade to destroyers. Perhaps it would help to have an alternate icon for ironclads.
            * A true libertarian is an anarchist in denial.
            * If brute force isn't working you are not using enough.
            * The difference between Genius and stupidity is that Genius has a limit.
            * There are Lies, Damned Lies, and The Republican Party.

            Comment


            • #21
              "It seems this question will never die... The extremely simple rule is: if the civ has Navigation OR Magnetism, ALL its vessels can safely traverse ocean squares"

              "or"... I thought it makes it possible for sea squares.

              and as i said, i followed him, as i wanted to see if it would show me the death animation...

              so it was from ireland, but on a huge map, norway would be a ways away anyways (that sounded stupid)
              I use Posturepedic mattresses for a lifetime of temporary relief.

              Comment


              • #22
                Originally posted by bobbo008


                "or"... I thought it makes it possible for sea squares.
                Navigation allows all ships to cross the Ocean. Unless of course you mod the rules. Astronomy allows travel over Sea.

                Comment


                • #23
                  ...too bad rome doesn't have navigation...
                  I use Posturepedic mattresses for a lifetime of temporary relief.

                  Comment


                  • #24
                    Originally posted by bobbo008
                    ...too bad rome doesn't have navigation...
                    Well as was pointed out, with PTW you can force them to not go over the ocean, if it really bothers you.

                    Comment


                    • #25
                      Bobo:

                      Are you playing with a map included in PTW or one of your own, all 'world' maps that I have played on have been so small, I would like to play on a large, med or european map if you have one. Please post a creenshot or a saved game I would like to see this ocean going galley in action
                      * A true libertarian is an anarchist in denial.
                      * If brute force isn't working you are not using enough.
                      * The difference between Genius and stupidity is that Genius has a limit.
                      * There are Lies, Damned Lies, and The Republican Party.

                      Comment


                      • #26
                        Well maybe they have Magnetism.

                        Comment


                        • #27
                          "Are you playing with a map included in PTW or one of your own, all 'world' maps that I have played on have been so small, I would like to play on a large, med or european map if you have one. Please post a creenshot or a saved game I would like to see this ocean going galley in action"

                          You'll love this map then... when I go to play it again I'll show a screen shot.

                          It did come with PTW, though. Start PTW, and go to scenarios. It's either Europe or European Terrain... click on one, and choose whichever one has the preview. Pick the huge size (i think it's on the same screen). I modded some stuff, like starting locations, units, and resources.

                          "Please post a creenshot or a saved game I would like to see this ocean going galley in action"

                          I can't prove it "went the distance" as it dropped off its warrior/settler on Iceland. I'll see if it starts moving off of Iceland and I'll try. (can only take one screen at a time though)
                          I use Posturepedic mattresses for a lifetime of temporary relief.

                          Comment


                          • #28
                            you can do more than 1 screenshot if you leave the graphics program open in the background (and switch with ALT-Tab). however, on huge maps, your RAM might be used to quite an extent so i wouldn't leave the other program open all the time (speed problems caused through permanent RAM-VM-swapping).
                            also, use a "simple" program. photoshop will grab too much RAM. paint shop pro works fine with me.

                            you could also save the game when the AI stops on the ocean tile. that's enough proof and noone will doubt it anymore
                            - Artificial Intelligence usually beats real stupidity
                            - Atheism is a nonprophet organization.

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                            • #29
                              my 92 RAM (or whatever it is) can't handle it. It takes 3 minutes of loading between turns, loading and exiting the game respectively.
                              I use Posturepedic mattresses for a lifetime of temporary relief.

                              Comment


                              • #30
                                boah, 92 MB RAM (more likely 96 = 64+32) and you're playing large maps? wow
                                - Artificial Intelligence usually beats real stupidity
                                - Atheism is a nonprophet organization.

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