In my opinion, the best of all worlds would be:
1) The option to turn off unique bonuses.
2) Earning bonuses through gameplay.
3) Changing bonuses over time, also based on gameplay.
4) Less radical bonuses than SMAC, thus bonuses that have less of an impact on gameplay.
Don't we already have one bonus system in place? Wonders.
p.s. to those who think Miriam/Believers in SMAC can only be a combat faction, you're wrong. It's quite viable to play Miriam as a builder on a large map. The support bonus allows the use of hundreds of formers (I had 300+ one game) and massive terraforming.
1) The option to turn off unique bonuses.
2) Earning bonuses through gameplay.
3) Changing bonuses over time, also based on gameplay.
4) Less radical bonuses than SMAC, thus bonuses that have less of an impact on gameplay.
Don't we already have one bonus system in place? Wonders.
p.s. to those who think Miriam/Believers in SMAC can only be a combat faction, you're wrong. It's quite viable to play Miriam as a builder on a large map. The support bonus allows the use of hundreds of formers (I had 300+ one game) and massive terraforming.
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