First, it's obviously FAR easier to program generic civs, so far less risky from both a financial and public relations standpoint. My guess is we'll get (essentially) generic civs, nothing to panic about.
However, unless you've taken the time to learn the challenging intricacies of playing a game that DOES limit certain choices but opens others, then you'll never appreciate that having, say, 12 distinct civs would truly make each game that much more different. And, hey, if you love to win by war, chose a civ that's good at such things. Otherwise, go for total random seeding and see how good you are on-the-fly!
Afterall, why would I want to master every so-called "civ" in about a week?
[This message has been edited by yin26 (edited January 11, 2001).]
However, unless you've taken the time to learn the challenging intricacies of playing a game that DOES limit certain choices but opens others, then you'll never appreciate that having, say, 12 distinct civs would truly make each game that much more different. And, hey, if you love to win by war, chose a civ that's good at such things. Otherwise, go for total random seeding and see how good you are on-the-fly!
Afterall, why would I want to master every so-called "civ" in about a week?
[This message has been edited by yin26 (edited January 11, 2001).]
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