Joining Rome
Very true, they didn't WANT to, but ultimately they did join the British empire, at least for a considerable time and to one degree or another.
I firmly believe that populations will only "convert" if their own civilization has not become entrenched enough AND, not IF, the dominate culture, or the one being converted too, is vastly more advanced or percieved as better.
Case in point:
Millions of illegal aliens cross the Southern border of the US every year.
Yet they do not "convert" to the US culture, they work very hard at keeping their own, even at the point of entertaining the idea of returning vast sections of US territory to Mexico that were seized in a war of aggression in the early 1800's which the US started or at least encouraged and Mexico lost.
Do a google search of "Aztlan" and see for yourself.
This is going to evolve into an argument of one culture being superior to another which is INCREDIBLY un-PC, even if justified.
The game would have to define which qualities are "good" and which ones are "bad" to each civilization.
Government types, levels of freedom, economic system, religion or the tolerance level of all religions and overall prosperity would just be the beginning of things that could be used.
What one culture values another despises.
The West generally values freedom of religion, while many countries hate others for no other reason than the religion in different.
The same can be said for economic models.
I think that cultural lines on the map should have an effect for defining territory, but conversion.......no.
Parts of France were given to Germany as a result of the Fraco-Prussian war in 1870.
But the people stayed French. and became French nationals again after WWI ended and the land was returned.
Perhaps this is why native populations have been removed (or destroyed) in order to make an area more to the victors likeing.
With these and other factors added in to the diplomatic options available, natural alliances and enemies should be created.
Want to really shake things up a bit.
Add in a few secret societies that so many think really pull the strings behind the scenes.
How about organized crime, drugs and whatever assortment of banned items you wish to include.
One thing they should change as well is the idea that 4 of my advance armor can be killed by an enemy tank.
Very true, they didn't WANT to, but ultimately they did join the British empire, at least for a considerable time and to one degree or another.
I firmly believe that populations will only "convert" if their own civilization has not become entrenched enough AND, not IF, the dominate culture, or the one being converted too, is vastly more advanced or percieved as better.
Case in point:
Millions of illegal aliens cross the Southern border of the US every year.
Yet they do not "convert" to the US culture, they work very hard at keeping their own, even at the point of entertaining the idea of returning vast sections of US territory to Mexico that were seized in a war of aggression in the early 1800's which the US started or at least encouraged and Mexico lost.
Do a google search of "Aztlan" and see for yourself.
This is going to evolve into an argument of one culture being superior to another which is INCREDIBLY un-PC, even if justified.
The game would have to define which qualities are "good" and which ones are "bad" to each civilization.
Government types, levels of freedom, economic system, religion or the tolerance level of all religions and overall prosperity would just be the beginning of things that could be used.
What one culture values another despises.
The West generally values freedom of religion, while many countries hate others for no other reason than the religion in different.
The same can be said for economic models.
I think that cultural lines on the map should have an effect for defining territory, but conversion.......no.
Parts of France were given to Germany as a result of the Fraco-Prussian war in 1870.
But the people stayed French. and became French nationals again after WWI ended and the land was returned.
Perhaps this is why native populations have been removed (or destroyed) in order to make an area more to the victors likeing.
With these and other factors added in to the diplomatic options available, natural alliances and enemies should be created.
Want to really shake things up a bit.
Add in a few secret societies that so many think really pull the strings behind the scenes.
How about organized crime, drugs and whatever assortment of banned items you wish to include.
One thing they should change as well is the idea that 4 of my advance armor can be killed by an enemy tank.
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