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An old bug still causing trouble in Civ III v1.29f

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  • #16
    I often get annoyed by this bug myself. But, who cares what the losers call you when you have won

    I think this was never fixed because a complete, flawless solution would take too much time to program. One possible solution would be if the offended party could demand some sort of non-negotiable compensation, or in the case of broken communications agree to continue trade aftewards.
    Don't eat the yellow snow.

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    • #17
      Originally posted by RobC


      What if an enemy destroys one of your colonies because you didn't protect it and so you can't export that resource anymore? I think it's fair for your reputation to be hurt in that situation.

      The only problem with rep hits are that they don't happen to the AI's, and that you suffer a rep hit when the AI's are the one who breaks the deal, and that is what needs addressed.
      * A true libertarian is an anarchist in denial.
      * If brute force isn't working you are not using enough.
      * The difference between Genius and stupidity is that Genius has a limit.
      * There are Lies, Damned Lies, and The Republican Party.

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      • #18
        It's definitely irritating. I've learned to deal with it, and since I usually warmonger it's not a huge concern. I've noticed it a LOT more in my "builder" style games. It's actually important then.

        I suppose it could be exploitable, but you cannot design every single feature of the game around avoiding exploits. IMO, the fact that my reputation can be ruined because AI#1 attacks AI#2 and breaks our trade connection is BS, and needs fixing.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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        • #19
          Yes I think that should be corrected. The idea that england has a trade deal with France and germany cuts the road with france/england should not cause a rep hit to either France or England. Both would know the other did not intend to break the deal. The deal could be cancel at no loss or held until it was able to be concluded.
          I really do not see the value of a dying civ causing a rep hits for non participating countries.
          It is seldom a concern for me as I do not make trades often, only war.

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          • #20
            I think it should be corrected to. One way to look at it would be "Can the nation still ship it ?", Yes no hit, No then take the RP hit. I had the RP hit when I was buying the resource and they lost it.

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            • #21
              Originally posted by panag
              hi ,

              still no answer from Firaxis , ....

              have a nice day
              I think 4 or 5 patches to Civ 3, release of PTW and two patches for it constitutes an answer - "no". I doubt Firaxis considers this a bug. (Actually I don't either - isn't a bug a programming error that causes a lockup or program failure of some sort? This is certainly not an error, but probably intentional.) I think the programmers believe this is how it should be.
              Well, I don't like these rep hits that aren't my fault or even under my control, but I've learned to try to avoid situations where they might come up. I suspect Firaxis looks at these rep hits as another way to give the AI a chance to succeed. If you remove them, I doubt that we human players would ever lose a diplomatic victory if we chose to go for it.
              "Illegitimi non carborundum"

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