I think that nearly everybody knows about this bug:
When you have a commercial treaty with another civilization and that civ is destroyed, you become a traitor because the AI believes that you broke the negociation, so nobody wants to negotiate with you.
I thought this problem was solved in one of the latest patch.
Anyway, a friend of mine has suffered from some kind of variant of this same problem. He told me he was exchanging goods with another civ which was at war with a third civ. This third civ conquered the only city with a harbor so the commercial network was broken and consequently (my friend's civ was in an island) the AI believes my friend is a traitor.
Perhaps somebody can tell Firaxis to solve this bug which is very annoying.
Thank you.
When you have a commercial treaty with another civilization and that civ is destroyed, you become a traitor because the AI believes that you broke the negociation, so nobody wants to negotiate with you.
I thought this problem was solved in one of the latest patch.
Anyway, a friend of mine has suffered from some kind of variant of this same problem. He told me he was exchanging goods with another civ which was at war with a third civ. This third civ conquered the only city with a harbor so the commercial network was broken and consequently (my friend's civ was in an island) the AI believes my friend is a traitor.
Perhaps somebody can tell Firaxis to solve this bug which is very annoying.
Thank you.
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