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An old bug still causing trouble in Civ III v1.29f

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  • An old bug still causing trouble in Civ III v1.29f

    I think that nearly everybody knows about this bug:

    When you have a commercial treaty with another civilization and that civ is destroyed, you become a traitor because the AI believes that you broke the negociation, so nobody wants to negotiate with you.

    I thought this problem was solved in one of the latest patch.

    Anyway, a friend of mine has suffered from some kind of variant of this same problem. He told me he was exchanging goods with another civ which was at war with a third civ. This third civ conquered the only city with a harbor so the commercial network was broken and consequently (my friend's civ was in an island) the AI believes my friend is a traitor.

    Perhaps somebody can tell Firaxis to solve this bug which is very annoying.

    Thank you.
    «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

  • #2
    The trouble is, if you wouldn't get a rep hit, you could use it as an exploit.
    AI civ is down to one city, ready to be destroyed, quick let's sign a couple off GPT for tech trades...
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

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    • #4
      Sorry I dont agree that this would be prone to mass exploit. On the whole the thing is ridiculous that you should be held responsible for doing no wrong. In addition to the problem mentioned here I have had the AI accuse me of breaking or misusing ROP treaties when Ive never actually had them with the civ they say I broke them with.

      Obviously this aspect of the game needs some serious attention.
      A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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      • #5
        How often does a dying civ have lots of good tech you can trade gpt for? Theres a simple way to do it, but they probably won't patch regular Civ3 and do it. But in PtW just make a civ that gets destroyed cancel all treatys before it dies, no rep hit to player or anything.
        "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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        • #6
          I don't see how can I exploit this bug.

          Anyway, I think there is more to lose than to earn with this bug.
          «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

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          • #7
            Surely the simple answer is to have the game so your rep is only affected by what happens during your turn, not when the AI is playing. That should not be hard to introduce in a patch

            I agree this is annoying. It affects my gameplay to the extent that I try to avoid deals that might fail and give me a rep hit.

            edit: On reflection, PTW seems to be less hard on the human playerthan civ3 if a deal breaks down through no fault of your own but I don't know what, if anything, they changed.
            Never give an AI an even break.

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            • #8
              I agree this is annoying. It affects my gameplay to the extent that I try to avoid deals that might fail and give me a rep hit.
              IMHO, that's the whole idea behind the rep hit...
              It offers you a (strategic) choice.
              I don't see how can I exploit this bug.
              Short version:
              Deity, I ended up on an island, the rest was on one big continent.
              Traded iron to german(my only one, it dissapeard a few turns later, no GPT deals anymore)
              AI decides to gang-bang to romans, the moment they got weaker then I, I was able to do some tech trading with them(which I was desperate for)
              Did so to the extreme, was able to come back this was, but was burned for the rest of the game. (I did win, so, what the hell. I probably wouldn't have, if it weren't for the Romans)
              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
              Then why call him God? - Epicurus

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              • #9
                Ok, whenever I hear someone say "We shoudln't do this cause someone will exploit it" in a single player game....Why not just let them expoit it? If it will give them pleasure then by all means they SHOULD exploit it, and for the rest of honest Civ3 players, they simply do not need to exploit it.
                Eventis is the only refuge of the spammer. Join us now.
                Long live teh paranoia smiley!

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                • #10
                  Sure Tass, no problem... you can do whatever you want in SP..,

                  but the first posters is asking for a change that would lead to a (possible) exploit, not the same thing
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

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                  • #11
                    Originally posted by ChrisiusMaximus
                    Sorry I dont agree that this would be prone to mass exploit. On the whole the thing is ridiculous that you should be held responsible for doing no wrong. In addition to the problem mentioned here I have had the AI accuse me of breaking or misusing ROP treaties when Ive never actually had them with the civ they say I broke them with.

                    Obviously this aspect of the game needs some serious attention.
                    I tend to agree that at least some of these instances should be fixed so that the human player don't get blamed all the time. However, the ROP thing can easily be explained. The AI consider it equal to breaking a ROP when a war is declared and you have units in its territory, and afterwards accuses you of breaking ROP. This makes sense as you proved that it is dangerous to have your units inside its territory.

                    So next time you declare a war, make sure that all your units are outside enemy territory.
                    If you cut off my head, what do I say?
                    Me and my body, or me and my head?

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                    • #12
                      Originally posted by alva
                      but the first posters is asking for a change that would lead to a (possible) exploit, not the same thing
                      So?
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                      Long live teh paranoia smiley!

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                      • #13
                        Originally posted by CerberusIV
                        Surely the simple answer is to have the game so your rep is only affected by what happens during your turn, not when the AI is playing. That should not be hard to introduce in a patch
                        What if an enemy destroys one of your colonies because you didn't protect it and so you can't export that resource anymore? I think it's fair for your reputation to be hurt in that situation.

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                        • #14
                          Originally posted by CerberusIV Surely the simple answer is to have the game so your rep is only affected by what happens during your turn, not when the AI is playing. That should not be hard to introduce in a patch
                          There's seldom simple answers that are complete. One obvious, glaring problem with this suggestion is when you are asked to withdraw or declare war during the AI's turn. If you declare war then, it's clearly you who should be blamed.
                          If you cut off my head, what do I say?
                          Me and my body, or me and my head?

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