Im all for Formers/Engineers instead of PW but that is partly because I found CTP2 didn't give you enough information to easily pick the optimum places to improve (or prompt you when you had enough PW saved.)
I liked the Civ 1 palace because it was customisable. The Civ 2 and CtP pictures were a poor replacement and I certainly would not like them reimplemented in Civ 3.
Stacked combat was the best idea introduced by CtP and I will take a lot of persuading that Civ 3 will work effectively without it. Armies do not queue up to allow units to attack each other individually until one side runs out.
ToT introduced the extended game but ruined it IMO by having such muddy graphics that after only a few experiments I fled back to Civ 2 just to reduce eye strain.
I liked the Civ 1 palace because it was customisable. The Civ 2 and CtP pictures were a poor replacement and I certainly would not like them reimplemented in Civ 3.
Stacked combat was the best idea introduced by CtP and I will take a lot of persuading that Civ 3 will work effectively without it. Armies do not queue up to allow units to attack each other individually until one side runs out.
ToT introduced the extended game but ruined it IMO by having such muddy graphics that after only a few experiments I fled back to Civ 2 just to reduce eye strain.
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