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What They Did Right (Civ/Civ2/SMAC/TOT/CTP/CTP2)

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  • #16
    EnochF, no offense but this is all from your point of view. I liked the SE system in SMAC, but you didn't include it. The same with the PW system in CTP. Even if you didn't like those aspects maybe you should include them on a possible list or something.

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    • #17
      quote:

      Originally posted by EnochF on 01-18-2001 02:46 PM
      Civilization
      • Historical Replay
      • Palace
      • Newspaper Reports




      To that, I'd add the diplomacy screen
      'We note that your primitive civil-^
      ization has not even discovered^
      $RPLC1. Do you care^
      to exchange knowledge with us?'^
      _'No, we do not need $RPLC1.'^
      _'OK, let's exchange knowledge.'

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      • #18
        SMAC was a horrible game with two saving graces. Social engineering ruled, and paying to upgrade units was pretty cool. What ruined SMAC for me? The small army of terraformers I had to move around the damn map building roads and planting forrests. CTP 1 and 2 had a brilliant idea with the public works system and I hope Civ3 implements something similar as I will not buy another game that forces my to manage any army of settlers. I liked some of the sci-fi stuff in the CTPs. Space cities blew but sea colonies are pretty cool. Also, with Civ2 I added my own cyberinfantry and hovertank units. So even if Civ3 does not contain sci-fi elements I hope it retains a heavy customization potential. I only wish some elements of SE from SMAC would make it in - the "select your goverment" thing is so hackneyed at this point. After all, not all democracies are free market and not all authoritarian regimes have tight market controls. Later stages of the game would really benefit from a green option. One of the great features of CTP 2 is the fight with polution that begins in the modern age. Just my $0.02

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        • #19
          Oh, don't forget SMAC's amazing story, Eno...
          “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
          - John 13:34-35 (NRSV)

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          • #20
            Oh yeah, a word about wonders and movies. Please keep BS like any wonder (excuse me, secret project)like SMAC's "command nexus" and CTP2's zero-crime bill and stuff that makes no sense out of civ3. Stick to the best stuff: the pyramids, the great wall, the apollo project, the empire state building, chitzen itza. And some "abstract" wonders that are cool - like the cure for cancer, penicillian, geonome project, internet, UN need to be included (maybe even James Madison's constitution should be added given the success it was and the number of copies it spawned). As for wonder movies, I'm indifferent on those. Wasn't that fond of SMAC's, enjoyed some of the ones in Civ2 and CTP2. But overall, you see them once or twice and then you either click them off immediately or disable them.

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            • #21
              Final thought -
              Throne rooms are the first thing I and everyone I know disable. Don't even bother writing the code for it.

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              • #22
                quote:

                Please keep BS like any wonder (excuse me, secret project)like SMAC's "command nexus" and CTP2's zero-crime bill and stuff that makes no sense out of civ3. Stick to the best stuff: the pyramids, the great wall, the apollo project, the empire state building, chitzen itza.


                Oh, please. If the pyramids did not actually exist today, you'd be complaining that they were a "BS wonder" for ancient times. ("What? A giant pile of enormous stone blocks, erected solely by manpower? What good will that do?") Who knows which of modern society's achievements our descendants will consider wondrous?

                Besides, the rationale for the benefits provided by some of the "best stuff" in Civ and Civ II (by which, I presume you mean "real world wonders") is stretched pretty thin...

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                • #23
                  quote:

                  Originally posted by EnochF on 01-18-2001 02:46 PM
                  Civilization II
                  • Civilopedia (MGE)




                  Civilopedia was in Civ I first. Just for your information.

                  ------------------
                  Who am I? What am I? Do we need Civ? Yes!!
                  birteaw@online.no
                  Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                  I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                  Also active on WePlayCiv.

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                  • #24
                    nudge nudge, say no more...
                    "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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                    • #25
                      I actually enjoyed the option of the Throne Room, and the Political Advisors (ie, your Cabinet)

                      [This message has been edited by wittlich (edited January 19, 2001).]

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                      • #26
                        I liked the cabinet in Civ1 - where the advisors looked different depending on your government type.

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                        • #27
                          Something else I thought about for SMAC:

                          Prototypes..
                          “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                          - John 13:34-35 (NRSV)

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                          • #28
                            Let me boost this up to see if it gathers any new comments.
                            "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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                            • #29
                              quote:

                              Originally posted by lago on 01-18-2001 06:41 PM
                              Excellent Call To Power Feature: Public Works

                              Let Settlers do what they do best, creating new cities. Why should you take a hit in population in order to build a road- & mine-building unit?


                              To tell you the truth I really did not like the PW system, but I appreciated the efforts of Activision to try and make something other than the settler changing the land forms. I never like building a settler to improve my infrastructure.

                              Something like SMAC's formers may work. As could a combo of PW and formers. I don't have the solution but I just now that I would prefer not to lose population to build a road.


                              [This message has been edited by tniem (edited January 30, 2001).]
                              [This message has been edited by tniem (edited January 30, 2001).]
                              About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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                              • #30
                                Yea for PW. I really enjoyed not having to move armies of settlers around.

                                A big "Yeah Sure" for stacked combat. Hey, I still really liked the stacking and actual battlefield maneuvering in Master of Magic and Conquest of the New World - but at least in CTP 1 & 2 there is some ability to combine the proper units to achieve a strategic victory. I rather like CTP 2 approach (I have some optimum stacks I use for various eras for different kinds of enemies (size, strength and speed)and various sizes of and it simply adds another dimension of fun. For example, I keep a set of "Road Warrior" units of knights and mounted archers to keep pesky barbarians from tearing up the cobblestones).
                                Many are cold, but few are frozen.No more durrian, please. On On!

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