Civilization
Civilization II
Alpha Centauri
Test of Time
Call to Power
Call to Power 2
[This message has been edited by EnochF (edited February 01, 2001).]
- Historical Replay
- Palace
- Newspaper Reports
- City View
- Diplomacy Screen
Civilization II
- Interface (worked equally well for both keyboard and mouse)
- Playability
- Atmosphere (Formality)
- Great Playing Speed
- The High Council
- Civilopedia (MGE)
- Realistic Technology Tree
- Good Combat Unit Balance
- Customizability
- Great Wonder Movies (Real Video beats crappy CGI any day)
- Great Wonder Choices
- Good Tile Improvement System
- Great City Interface
- Workable Trade System (not perfect by any means, but the best so far)
- Spaceship Endgame
Alpha Centauri
- Borders
- Diplomacy
- Alternate Paths to Victory
- Sound Files with Technologies (except for the future tech quote, which got old hearing it over and over)
- Good Pathfinding
- Social Engineering (good system that might carry over into Civ 3 as religions and philosophies)
Test of Time
- Spinning Globe World-View
- Great Customizability
- Optional Extended Game
Call to Power
- Cool Intro Movie
- Build Queues
- Underwater Cities
- Ocean Tile Improvements (Nets)
- Good Pathfinding
- A Few Good Overlooked Technologies (Geometry, Quantum Physics, Alchemy, Ballistics, Electrification, Bureaucracy, Fuel Cells, Nationalism, Pharmaceuticals, etc.)
- Music and Sound Effects
- Noncombat Units (implementation was bad, but the idea was sound)
- All Tribes Start on a River
- Space (a good system, though it might be better if relegated to scenarios)
Call to Power 2
- Feats of Wonder
[This message has been edited by EnochF (edited February 01, 2001).]
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