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  • #31
    SOLUTION FOR TRAVELLING OVER THE POLES:

    *The poles would NOT be on the map, you never see them, but they are there.
    *When you move a unit towards the poles you'll be asked whether you want to or not, you choose.
    *Let it be known that travelling over the poles is somewhat dangerous and could risk having your unit destroyed. It would be safer for Air and Sea units, but more dangerous for Land units.

    How the computer would determine where you would end up after you cross of one of the poles:

    Let's say you're on a LARGE map (75x120) and you cross of the North Pole at co-ordinates 0,0 (which on earth would be the Line of Greenwich) you would travel half of the way across the globe. Since the world is 75 squares across you would travel half that way over the map which is 37,0 (rounded down, and that would be earth's Int. Date Line). This would let the map stay the same with the new feature.

    I hope that makes sense to everyone.

    ------------------
    The Brain: Weirdo who takes modern culture and stabs it in the eye
    -Founder of DoH!
    -Please pull up to the second window
    -I see dead people...give me my medication!
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    -This much.
    The Brain: Weirdo who takes modern culture and stabs it in the eye
    I am the Tofu, you are the Anti-Christ. Goob goob kajoob.

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    • #32
      The Brain: However, if you travel over the poles, you can conceivably end up anywhere. Literally, anywhere. It is much simpler to go at an arc around the pole than to cross right over it. Thus, it is faster to cross to a point two squares to your right (by travelling 'off the map' to that square. You probably aren't following what I am saying, but that's OK. I'm thinking in 3-D.

      I must say, Civ 3 needs to have a 3-D world. This world must rotate, so that you won't always be looking ***down*** on the map from the same angle. You should be able to look ***down*** on the north pole, on the equator, and on the south pole.

      The only conceivable way to do this (that I can think of) would be to create a world where you set the latitude and longitude of the point that you want directly under you. By moving the mouse left, right, up, or down, you will make the world rotate in that direction.

      This brings up a tough logistical point. All the civ-genre games so far have been fought on a cylindrical world. Thus, there are an equal number of horizontal rows at the ***equator*** as at the ***pole***. I expect that this must be the easiest way to program. However, to really cross the pole, The Brain, you would need to have a different, exponentially decreasing number of squares in a row as you approach the pole. In short, you need a 3-D world.

      An interesting historical side note. Both poles were only crossed at the beginning of this century. And although these missions were of scientific and nationalistic value, they are not exactly of military importance to ground troops. It is also of rather minimal usage to sea and air troops during the ***winter*** months. Perhaps the entire subject of the pole is superfluous.

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      • #33
        OMG the brain posting a sensible post????

        I will return, when I become a king, by tomorrow I will be back tomorrow just 100 more

        ------------------
        fldmarshallpar4@icqmail.com

        There is no spoon
        -The Matrix
        Let's kick it up a notch!!
        -Emeril Lagasse
        Fresh Soy makes Tofu so silky
        -Ming Tsai

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        • #34
          I agree with Limey. There's just no way to make a spherical map accurate. You're going to have distortion and it will only make the game harder to play. It would be nice, but lets stick with the map we all know and love, just make it bigger!

          Brain - Oh my, a serious well thought out post from the Brain.

          Par - yah, but how much of your post count is SPAM?

          ------------------
          ~~~I am who I am, who I am - but who am I?~~~
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          • #35
            quote:

            Originally posted by OrangeSfwr on 07-09-2000 01:59 PM
            Brain - Oh my, a serious well thought out post from the Brain.



            Well thought out? No, it took about 5 minutes!

            ------------------
            The Brain: Weirdo who takes modern culture and stabs it in the eye
            -Founder of DoH!
            -Please pull up to the second window
            -I see dead people...give me my medication!
            -What's your favorite scary mov--Please deposit 25 cents for the next 5 minutes.
            -Visit DoH, or else!
            -How much longer is my sig gonna get?
            -This much.
            The Brain: Weirdo who takes modern culture and stabs it in the eye
            I am the Tofu, you are the Anti-Christ. Goob goob kajoob.

            Comment


            • #36
              quote:

              Originally posted by OrangeSfwr on 07-09-2000 01:59 PM
              Par - yah, but how much of your post count is SPAM?



              Most of it

              My only sensible posts come from some military stuff. Don't worry it'll return to sensibility once school starts again right now I have too much time on my hands to think.

              ------------------
              fldmarshallpar4@icqmail.com

              There is no spoon
              -The Matrix
              Let's kick it up a notch!!
              -Emeril Lagasse
              Fresh Soy makes Tofu so silky
              -Ming Tsai

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              • #37
                Accurate mapping while a facinating concept, is UTTERLY unfeasible. Having a truly spherical world would add to realism yes, but take over the project in terms of complexity, and would be extremely likely to introduce many situational bugs forced through lack of foresight.

                No other idea has the possiblity of ruining Civ3 as much as this one.

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                • #38
                  Another application of this 'elevation' model..

                  You gain alot of movement points or 'speed' when charging down the slopes of a mountain into an attack..



                  ------------------
                  -Shiva
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                  • #39
                    Well, after reading all this, I definitly DON'T think it's a good thing for the map to be 3D or spherical at all. Because:
                    - How do you you render this on screen (escpacially differt hights).
                    - All the rendering of polygons or even sprites would slow down the game dramaticly.
                    - Most important: It will be too complicated to play. The gameplay would be killed! I mean: It is not fun any more if every single area of 1 km2 has to be ruled.

                    As I would prefer:
                    - Stay in 2D or a 'flat 3D' (isometric) and just make large worlds.
                    - Don't miniturize too much. It will be too complicated.

                    I know that my post is not as clear as it has to be, but it's not an easy topic at all, don't you think?

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                    • #40
                      3D isn't required - My original theme was to reproduce more realistic elevation and stuff, instead of the one-tile mountains of civ 1 and 2. It would still be 3-D isometric. And creating these tiles shouldn't be too tough for the computers of 2001 (civ3 release date). We should actually be making use of this power.

                      ------------------
                      -Shiva
                      Email: shiva@mailops.com
                      Web: http://www.crosswinds.net/india/~shiva
                      ICQ: 17719980

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                      • #41
                        The idea of a 3-D world represented in 2-D form.

                        What's so hard about making it top to bottom scrolling? All's you need to do is think of the world as a cubic monopole. The pole would be the eight corners of the cube, with each face of the cube representing the entire earth.

                        Hope that's as confusing as it sounds.

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                        • #42
                          urrr... Elmo, elevation is easy without a 3D engine. just look at AC. the demo is easy enough to get ahold of and it has elevation. I'm not sure if it affects combat, though. maybe it should.
                          I think a spherical world is doable using the tile system, although some distortion is neccessary. most of the distortion is near the poles themselves, though, and that land can be made undesirable.
                          Any man can be a Father, but it takes someone special to be a BEAST

                          I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                          ...but Father Beast beat me to it! - Randomturn

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                          • #43
                            It is probably easy to do elevation with a 2d engine.

                            But I just wanted to pick on some details:
                            Civ3 could come out in 2002, I saw here.

                            And also, don't assume that just 'case it'll be 2001/2002, all the computers willl be good. I mean, my primary computer's four years old - it's a Pentium 166.

                            ------------------
                            No, in Australia we don't live with kangaroos and koalas in our backyards...
                            [This message has been edited by UltraSonix (edited July 23, 2000).]
                            No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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                            • #44
                              I just want to point this out. The game needs overlapping resources. Several areas ecomony relied on the presense of two resource, notably iron and coal. South Wales and Silesia are 2 areas that come to mind, and I'm sure there are more.
                              "The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke

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                              • #45
                                quote:

                                Originally posted by MidKnight Lament on 06-26-2000 09:53 AM
                                EC3 is over. It was sent to Firaxis long ago.

                                - MKL


                                WHAT! So every idea we post here is pointless?!!! Why are we making so many good ideas here then?
                                *grumbles about work*

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