The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
"Military Service" is kind of a misnomer, then. They're trying to represent something like military efficiency. I.e. you survived the game without spending too much on military.
I had assumed the opposite, that military service increased with the size of your military. i.e., a large military increases the length of time an average citizen would serve.
Originally posted by Big Fish
what do these mesure and how do you make them go up?
I think that Military service has somthing to do with the size of the military vs. the total pop.
Don't even bother taking those stats seriously. Ever since Civ I, those types of analysis have only been around to add some flavour. They mean absolutely nothing in terms of the overall game.
Don't even bother taking those stats seriously. Ever since Civ I, those types of analysis have only been around to add some flavour. They mean absolutely nothing in terms of the overall game.
which is sad. useful stats are fun.
look @ the civ3 demo game, Reddawg had population charts, and a "World Factbook Entry" was maintained. it was really fun.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
The demographics screen truly sucks. We need to be able to see at least the rankings for all nations. And I would say after building an embassy we should see the exact statistics for that nation.
Military service could be better represented as soldiers as a percent of pop, or military spending as a percent of GDP.
I use the screen quite a bit, since it gives me an idea of where my spending and world standing is compared to rest of the civs. I always try to keep my productivity, literacy, and manufacturing at #1. If those stats are not, then I am usually in some kind of trouble that needs to be addressed a.s.a.p.
"In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
—Orson Welles as Harry Lime
Don't even bother taking those stats seriously. Ever since Civ I, those types of analysis have only been around to add some flavour. They mean absolutely nothing in terms of the overall game.
You're right, only the Population Stat and the Empire Size Stat are true. That's too bad for me, 'cause I am such a guy who truly love such statistics and such guy who want to know everything about his own empire.
Originally posted by Lord_Davinator
you tellin me that he literacy, diesease and all those other stats are complete b.s.?
shesh I use them during the game for a lot of my buiding plans.
I haven't looked at those figures for 10 years at least, not since Civ I anyway. They make absolutely no difference in my overall game. At least none that I can see.
I look at four figures: land/population/productivity/annual income...from these numbers I recognize what I have to work at. If I'm first in two of them...I'll win for sure
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