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Poll: Courthouses

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  • Poll: Courthouses

    How can courthouses be best improved? (You can vote for more than once choice).
    79
    They're good enough as is.
    29.11%
    23
    They're weak, but a little adjustment of corruption/world size would do.
    30.38%
    24
    They're weak, but giving +1 culture point would compensate.
    17.72%
    14
    Let's have a "Small Wonder" to put them in all cities!
    22.78%
    18

  • #2
    i kinda like courthouses the way they are....if we make everything too powerfull what fun would that be ????
    Boston Red Sox are 2004 World Series Champions!

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    • #3
      I think Courthouses are OK. I'd reduce however the corruption level caused by the distance from the capital.
      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
      --George Bernard Shaw
      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
      --Woody Allen

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      • #4
        Dang, I like all the choices.

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        • #5
          dropping the cost to 60 would be good ...
          None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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          • #6
            If you give them culture points, they would allways be destroyd when capturing a city.

            There ok as it stands..
            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
            Then why call him God? - Epicurus

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            • #7
              Originally posted by star mouse
              dropping the cost to 60 would be good ...
              Yes that would be a good idea, it would also be good to give them 1 culture point.
              They are IMO efective enough vs corruption.

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              • #8
                I think they're good as is.

                Frankly, I'm not too happy with the AI's city diahrea, and I think that the coding needs to be fixed so that the AI won't build a city in a location that is so far away from their capital that corruption will reduce their production to one shield per turn until they can build police stations. That would avoid the ludicrous expansion and the huge swaths of 1-sized, useless AI cities.
                Tutto nel mondo è burla

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                • #9
                  True Boris, but if the human knows this, he will (mis)use this info.

                  Then should be a restriction for human too, but that would get as much critisism,
                  if not more, then the settler diarhea thing
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

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                  • #10
                    Yeah, it would have to apply to the human as well. However, I think humans are less likely to build a bunch of useless cities in far flung locations. The AI doesn't seem to realize how useless it is to do such a thing.
                    Tutto nel mondo è burla

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                    • #11
                      You could also say, that the colony needs improvement
                      Afterall, that is their function. Not that anyone uses them , wich is a pitty because it is a good concept.
                      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                      Then why call him God? - Epicurus

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                      • #12
                        Originally posted by alva
                        You could also say, that the colony needs improvement
                        Afterall, that is their function. Not that anyone uses them , wich is a pitty because it is a good concept.

                        Yes, I don't use colonies as well. I rather not spend two or three workers building roads and a colony, only to have it absorbed by the enemy within 10 turns.


                        The Courthouse is good as it is. I find nothing wrong with them.
                        I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                        • #13
                          Courthouses have their place.....you just need to know where to build them. Colonies have no place.

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                          • #14
                            all i think it that they should be quicker to build, how meny shields they take now?

                            And any ideas on what it should be?
                            Help negate the vegiterian movement!
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                            • #15
                              Originally posted by HazieDaVampire
                              all i think it that they should be quicker to build, how meny shields they take now?

                              And any ideas on what it should be?
                              Well, in 1.29f they are 8 sheilds with 1 maintenence.

                              I think that sounds about right. You don't want to dish them out like water early in the game. If you want to make it easier to build them, I suggest 7 shields, no less. If you want less, I suggest you balance them out by increasing maintenence to 2 or even 3.
                              I drink to one other, and may that other be he, to drink to another, and may that other be me!

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