How can courthouses be best improved? (You can vote for more than once choice).
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Poll: Courthouses
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Poll: Courthouses
79They're good enough as is.29.11%23They're weak, but a little adjustment of corruption/world size would do.30.38%24They're weak, but giving +1 culture point would compensate.17.72%14Let's have a "Small Wonder" to put them in all cities!22.78%18Tags: None
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I think Courthouses are OK. I'd reduce however the corruption level caused by the distance from the capital."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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If you give them culture points, they would allways be destroyd when capturing a city.
There ok as it stands..Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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I think they're good as is.
Frankly, I'm not too happy with the AI's city diahrea, and I think that the coding needs to be fixed so that the AI won't build a city in a location that is so far away from their capital that corruption will reduce their production to one shield per turn until they can build police stations. That would avoid the ludicrous expansion and the huge swaths of 1-sized, useless AI cities.Tutto nel mondo è burla
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True Boris, but if the human knows this, he will (mis)use this info.
Then should be a restriction for human too, but that would get as much critisism,
if not more, then the settler diarhea thingIs God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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You could also say, that the colony needs improvement
Afterall, that is their function. Not that anyone uses them , wich is a pitty because it is a good concept.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Originally posted by alva
You could also say, that the colony needs improvement
Afterall, that is their function. Not that anyone uses them , wich is a pitty because it is a good concept.
Yes, I don't use colonies as well. I rather not spend two or three workers building roads and a colony, only to have it absorbed by the enemy within 10 turns.
The Courthouse is good as it is. I find nothing wrong with them.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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Originally posted by HazieDaVampire
all i think it that they should be quicker to build, how meny shields they take now?
And any ideas on what it should be?
I think that sounds about right. You don't want to dish them out like water early in the game. If you want to make it easier to build them, I suggest 7 shields, no less. If you want less, I suggest you balance them out by increasing maintenence to 2 or even 3.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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