Yeah.. I obviously wouldn't suggest that there's a different design for each civ. Just as there were several architecture types in Civ2, such as oriental, greek, and european, there would only need to be several flavors as each unit. Otherwise (as someone else wrote - I forget who) you end up with an unlikely situation like in CTP2 where you are fighting battles in Europe with armies comprised of Confederate Cavalry, Oriental Samurai, and European Musketeers.
In later ages though, as the distances between civilizations become smaller, the differences between units need not be so great, (or need not exist at all).
ie: In 18th/19thc, maybe there are different city types and different 'versions' of riflemen for European and American Civs, however by the modern age, the buildings can all look similiar, and the 'fighter plane' units might also be the same.
After all.. Nowadays, armies look pretty similar the world around. Not ENTIRELY, but enough for game terms.
In later ages though, as the distances between civilizations become smaller, the differences between units need not be so great, (or need not exist at all).
ie: In 18th/19thc, maybe there are different city types and different 'versions' of riflemen for European and American Civs, however by the modern age, the buildings can all look similiar, and the 'fighter plane' units might also be the same.
After all.. Nowadays, armies look pretty similar the world around. Not ENTIRELY, but enough for game terms.
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