I replay a turn by reloading from the autosave if I make a typo, e.g. hit the m key when I really want to reforest (n) a tile, or if my finger slips off the mouse button prematurely during drag-and-drop movement, unintentionally sending a unit in the wrong direction. I don't consider that cheating, and the extra time it takes to replay the turn (almost invariably the same moves) is my penalty for not being more careful when I type.
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Save-and-Load is not cheating
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I would think most do not care if people reload or not. It is when they come to the board and crow about their feats or give advice and all the time they are reloading to gain an advantage. By that I do not mean mistakes made such as your finger strikes the wrong key or you came back from an interruption and forgot to do X or Y. I mean trying to alter the outcome of a battle or a city flip or that type of thing. I can not see how anyone could say it is not cheating to reload to stop a city from rioting or flipping or losing a combat.
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Hmmm....
Here's where this thread startes to merge with that one about how to better implement cultural flips. I do reload my games when a city turns, because I think this is a poorly-done feature (although an interesting concept). It needs more work.
I mean, come on! Before a revolt happens, people take their greivances to the rulers. It's not a "bolt out of the blue". The rulers were ignoring people's discontnent, and THEN they revolt.
You really should get some kind of indication that there is unrest in a city before it flips. I think an easy way to do this would be a random chance of someone leaving the city, or a riot that your troops fight in.
If the cities went through a "riot phase" and my garrisons failed to quench the riot, I think I would view it as my fault for not planning ahead better. Or maybe some of the garissoned troops switch, and some of them flee outside the city walls. Then I have to decide whether it's worth fighting for that town.
It's especially annoying when I'm in the process of building a temple already. The population should be a little more placated when they can "see" what's coming. Maybe flips should only occur when you're building a "non-happiness" improvement or unit. (They sense you're ignoring them by your choice of labor... get it??)
FWIW, I don't always accept flips to my side, for similar reasons. It's so sudden, and it might piss off a neighbor.
Again, maybe cities should just riot on their own. Then you're presented with a choice of accepting or rebuffing the city when the Anarchy ends. If you turn it down, it might join a different civ entirely, or spawn a new Civ.
Another comment: When you use your own troops to put down a riot, imagine it causing the chance of new riots on other cities. I think I could accept that, too. It's kind of like New York in 1864, Or St Petersburg in 1917. Even the loyal populace doesn't like it when you fight your own people.
Imagine this happening in a Civ with no temples whatsoever. A powederkeg waiting to go off... your whole civ could erupt in civil war!Last edited by swagled; December 19, 2002, 16:22.
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Here's where this thread startes to merge with that one about how to better implement cultural flips. I do reload my games when a city turns, because I think this is a poorly-done feature
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Yes, but that's only an option in PTW.Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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Cyclotron: I guess that's another way of looking at save-and-load. Some of us are trying to adjust the game to behave more like we would have done it, had we been designers.
When something isn't fungible in the editor.... reload, reload.
I don't actually want to disable culture flips. I just want to see it work more sensibly. Right now, my reaction to a flip is:
"Sheesh! If you people had just *told* me you were unhappy, I'd have rushed the temple." Ergo, reload, and do it.
When I don't have the funds on hand to rush the temple, I don't *REALLY* cheat -- by my standards -- by giving myself gold, or going farther back in time to manage my civ differently, as to have it on hand when the flip happens.
I play my games with preserved random seed. I do, inherently, want to know "how things should have turned out".Last edited by swagled; December 19, 2002, 23:56.
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Originally posted by swagled
I don't actually want to disable culture flips. I just want to see it work more sensibly. Right now, my reaction to a flip is:
"Sheesh! If you people had just *told* me you were unhappy, I'd have rushed the temple." Ergo, reload, and do it.
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I not disagreeing with you.
Most flips happen in young cities with high corruption in the fringes, and it takes time to get a temple built. The fact that the flip happens --despite my *intention* to placate the populace-- is what is so annoying.
I feel justified in interpreting the actual flip as the "warning" which should have been built into the game.
I guess a real tough-minded "non-reload" player could argue: "Any time you build a new city, plan to put a few more workers and old units into it, and rush that temple right away. You know what could happen if you don't."
But I feel like that's another sneaky "outwit the computer" kind of thing. Sensible game-play is better. If there was a "cities don't flip while temple/cathedral under construction" flag, I would check it.
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(Right now I'm starting to think about the forms of civil disorder people go through in real society ... like when city administrators sit back and say "Yeah, yeah, we understand your complaints... We're working on it..." and nothing really changes.
Then finally, citizens have a sit-in in front of city hall, or organize a general strike, or something, to get the attention of the officials. "We really mean it! Get moving!" ... And then something is done.
I'll just have to rationalize that is what is happening in my re-load civ world. )
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Now, don't even get me started about the "Flipped cities take away ALL of your units" situation. Think Venezuala today. There are *factions* within a dissatisfied society.Last edited by swagled; December 20, 2002, 01:46.
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I would think most do not care if people reload or not. It is when they come to the board and crow about their feats or give advice and all the time they are reloading to gain an advantage. By that I do not mean mistakes made such as your finger strikes the wrong key or you came back from an interruption and forgot to do X or Y. I mean trying to alter the outcome of a battle or a city flip or that type of thing. I can not see how anyone could say it is not cheating to reload to stop a city from rioting or flipping or losing a combat.
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i think its cheating pure and simple, but only in MP or in SP tournaments which outlaw that sort of thing, its a good way to learn from mistakes, but then again, so is learning to win thru adversity.
its not fun if you win with ease, though its very enjoyable the first timeBoston Red Sox are 2004 World Series Champions!
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1# Statement: I do not cheat.
2# Statement: I sometimes load previous autosaves, because I forgot to react in something. And sometimes I save game (especially in early game) before I enter a barbarian village.
conclusion: save&load is not cheating...
I'm not a complete idiot: some parts are still missing.
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"Sheesh! If you people had just *told* me you were unhappy, I'd have rushed the temple." Ergo, reload, and do it.
Read DeepO's "culture thread" (he didn't started it though), and you'll see how to prevent them, without reloadingIs God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Re: Save-and-Load is not cheating
Originally posted by swagled
I used to think Save-and-Load was a cheap human gambit. But since the AI has this advantage, I've concluded that it's fair."What did you learn in school today, dear little boy of mine?
I learned our government must be strong. It's always right and never wrong,.....that's what I learned in school."
--- Tom Paxton song ('63)
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